While limited by the Wii U's meager install base, Splatoon was rightly praised for bringing some fantastic innovations to the world of online multiplayer and seafood-based pop idols. While it would have been easy for a shifty dev to crib some of the turf-painting gameplay mechanics for a quick buck, the team behind Sepia Go decided to go the extra step by outright swiping an incredible amount of assets to make something basically indistinguishible from the original product... I mean, except for "quality".
Everything from the hub world to the NPCs and maps are lifted as the poor thing struggles to run on a mobile processor. It's also missing some of that slick gooshy wet paint feeling that the original game delivers so well.
Is it weird that I somehow wished the game was BETTER just so more people could experience how much fun Splatoon is as a game? Honestly it's a great IP and I'm not just saying that because it looks like the acid vision of a weeaboo Tony Hawk spinoff that I dreamt of in college.
While this actually seems like a beautiful love letter to Nintendo's library of memorable characters and series, this thing is so unofficial I'm pretty sure it could make former Nintendo President Hiroshi Yamauchi burst from his grave and swear vengeance on the living. There's tons of original artwork featuring a really broad swath of classic heroes and villains all united in one of those tap-based tactics/squad rpg setups that are so popular in Asian mobile games.
It's a visual mish-mash of stolen assests from countless nintendo games but it takes place in this united nonsense world that kind of makes me want to play this darn thing and waste ALL my Yuan on microtransactions. I mean it, this is some really slick stuff. It's like the people who made this actually... cared?
Well, I mean, cared as much as the people who make weird rip-off games CAN care.