In a lot of ways, the Pokemon series is Nintendo's own Call of Duty - changing little from entry to entry except some minor mechanical and aesthetic differences. They have a successful formula - why fix what ain't broke? Except it is sorta broke - the games have gotten a little stale after 15+ years, and it's about time to "teach it some new TMs", if you catch my drift (like, new moves, basically. Ahem). Here are 8 things we think Pokemon needs to change. So, let's start with, well, Starter Pokemon, of course...

1. New Starter Types

The Dorklyst: What To Change In Pokemon

Ever since that fateful day Red walked into Professor Oak's lab and the good professor gave him a monster to maim other monsters with out in the wild, the starting choices for Pokemon have always been the same: the fire-type, the water-type, and the grass-type. The beauty in these three is that each one is strong against one and weak against the other - it's a perfect "Rock-Paper-Scissor" metaphor, except for some reason plants hurt water?

The issue is - it's boring. There are so many other types of Pokemon in the games - from ghost to psychic to dragon and on and on. And there are other types that could also mimic this RPS circle of destruction. So why not mix it up a little? Psychic, Dark, and Ghost? Dragon, Ice, and Fighting? Really, anything else would be a nice and INCREDIBLY easy-to-implement change. Plus, I'm sure all those grass starters that never get picked would be way happier to get to live in the wild for once.

 

2. No More Random Encounters

The Dorklyst: What To Change In Pokemon

We've all been there - there's a big, empty cave with nothing in sight, but we're frozen by fear. Because even though there's absolutely nothing we can see, we know the cave is swarming with invisible Zubats. And with practically every other step, we're going to be forced into a battle with a low level, little experience, annoying flying bat that's probably going to confuse our Pokemon into punching themselves in the face. And if we run out of Repels, may god have mercy on our souls.

As with countless RPGs before it, Pokemon has relied on random encounters - being attacked by an unseen enemy just because of the area you're walking (think Bruce Wayne's parents in Crime Alley). But unlike many other RPGs before it, Pokemon has never seen fit to dump this annoying, difficult-to-avoid game structure for something more sensible and enjoyable: actually seeing your enemies on the screen. Sure, they would probably need to reduce the number of Zubats in a cave, or the number of Watchogs in the grass, but you could actually strategize about paths to take, whether to jump into a battle or whether to avoid them, and the game world would become that much more immersive. Of course, if they didn't reduce the Zubat count, the game would probably overheat and explode.

 

3. Cut It Out With All the Garbage Pokemon

The Dorklyst: What To Change In Pokemon

There are, as of this writing, over 700 known Pokemon. There are likely going to be even more before we know it. That's a lot of Pokemon. That's way, way more Pokemon than anyone could conceivably need. So...maybe we can stop adding garbage ones? (no offense, Garbodor, we're speaking metaphorically here)

We don't need more Watchogs, Bidoofs, Farfetch'ds, etc. We don't need to be adding crappy early game Pokemon that are only useful to make you feel good about yourself as you slaughter them in the tall grass by the hundreds. The Pokemon series already has over 700 Pokemon - SEVEN HUNDRED. How many more do we really need? Pokemon should only be adding Pokemon at this point if they have a really good idea for them, because otherwise, they're just overstuffing an already overstuffed world with superfluous Pokemon that are going to rot in a PC database in some miserable Pokemon Center.