It takes a lot to make a good fighting game. You need a balanced roster, engaging graphics, and a style that is both fun to pick up and play, yet rewards dedication and practice. But, most importantly, you need one Native American stereotype. No more, no less. Here's our tribute to the characters that filled that mandatory diversity spot on their respective rosters.
Reason for entering tournament: Everyone wants their tribe's magic amulet.
Special Moves: Twin Arrow, Snake Step
Michelle discovered Julia as a baby, though if you were just judging on strategy guides you'd swear they were related by blood. They have the same fighting style, combos, and special moves. Michelle starred in the first two Tekken games, but was replaced by her daughter because Tekken actually has a timeline that moves forward and it would be completely unrealistic if an older woman was competing in the Tekken tournament. How would she ever stand a chance against the android Jack or the boxing kangaroo Roger?
Reason for entering tournament: Ominous prophecy
Special moves: Nothing funny, but Virtua Fighter doesn't really have special moves anyway
There was a lot that set the first Virtua Fighter apart - a simple three-button control scheme, the most virtua graphics of the era, and character movesets based on real life fighting styles. Nobody in this game was fueled by psycho energy, mystic yoga, or hell. Everyone in Virtua Fighter could be a real person, with the notable exception of the cyborg big boss Dural (and science is working on that). Wolf Hawkfield employed the fighting style most familiar to the game's target audience, professional wrestling. While not technically Native American, he was a First Nations woodsman who achieved fame as a pro-wrestler, somewhat like a Canadian Tatanka). The only difference? Tatanka never had to compete against ninjas, women, and old men. He was also significantly less Virtua.