Article The Dorklyst: 10 More of the Greatest Snow Levels in Videogame History

December 22, 2010


Though we stand behind our first tribute to snow levels, we realize we overlooked a bunch of really great ones. So here's part 2! Enjoy our second tribute to the greatest wintery levels in videogame history. And if we missed one, maybe we'll make a part 3! …But don't count on it.

10.

Few games seem so easily adaptable to the videogame world as Scott Pilgrim – probably because Scott Pilgrim itself was so deeply influenced by videogames. Whether you think the Michael Cera film version was awesome or the awesomest (it's actually a little of both), it's hard to deny how great this throwback, beat-em-up game was – and this level was a pretty fantastic introduction. It's games like this that make me wish my girlfriend had evil exes for me to defeat. And that people I beat up would turn into coins, instead of assault charges.


9.

Ice Man may look like a relatively nonthreatening, slightly-deformed, neckless eskimo, but looks can be deceiving in the world of Mega Man. His stage is one of the most challenging in the original – much moreso than the barely-not-copyright-infringing Bomb Man or the effective-against-Paper-Man Cut Man. The most challenging aspect was that nagging question: Why are there frozen-over palm trees in the background? Was it a bold statement about climate change, or did Capcom just try to lazily re-use some beach level sprites? You be the judge.

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Article The Dorklyst: The 13 Greatest Snow Levels in Videogame History

December 8, 2010


Winter's here, and that means one thing: snow. Well, snow and Kevin McCallister's annual abandonment by his neglectful, emotionally-abusive parents. Luckily, we all have videogames to entertain us during the horrible weather (fact: 99% of winter deaths occur while not playing videogames). Weirdly though, sometimes the best escape from the frozen tundra of the outside world is the digital frozen tundra of a videogame. Here's our tribute to the 13 greatest snow levels of all-time.

13.



After a few levels of blasting through endless hordes of asteroids, enemy ships, and Slippy's pleas for help, Fortuna was a welcome relief. Finally you could engage in dog fights with some worthy opponents: The lazily-named Star Wolf (since all space teams in this universe are composed of 4 random animals led by some sort of canine). As if Star Wolf relentlessly hunting down your teammates (who all have no idea how to turn around or defend themselves in any way) wasn't enough, there's a bomb that will blow if you don't defeat the enemies in time. Not that it's too big a deal either way, since apparently no one else in the entire universe is at all concerned about that evil monkey head but you.


12.



As anyone who remembers this game will attest, completing this level was a badge of honor. Missile-shooting snowmen? Check. Random holes to fall into? Check. Meteor-tossing rat-dude final boss? So check it isn't even funny. Also not funny – this level wasn't even in the original arcade version: They added it at Nintendo's request, so more kids would break their controllers in frustration and have to buy new ones. If you had any less than two busted controllers and no sudden desire for Pizza Hut, you are clearly some sort of robot.
Filed Under   the dorklyst   snow levels