How to Improve Zero-Suit Samus

Picture How to Improve Zero-Suit Samus

yesterday

This makes infnitely more sense than "jet-powered high heels".

Filed Under   samus   smash bros   tumblr

Article 7 Times Graphical Limitations Helped Define Awesome Videogame Characters

By Karl Smallwood / April 11, 2014

Graphics are everything in the world of videogames - the capabilities of a graphics engine can completely change everything about what a game will ultimately be. The greater graphical abilities of the Playstation is what brought Square and Final Fantasy to Sony, the Mode 7 capabilities of the Super Nintendo allowed F-Zero and Super Mario Kart to exist at all, and the chunky graphics of the N64 captured James Bond's weird square hands for the first time ever.

But sometimes graphics can seemingly hold stuff back too. After all, each generation of videogames has their limits, and the developers are stuck working within those limits. But sometimes those limits can help define a character perfectly, in a way that more advanced graphics would have messed up. These are a few of those.

 

1. Crash Bandicoot looks the way he does because they didn't have any more polygons to flesh him out.

 6 Times Graphical Limitations Helped Define Awesome Videogame Characters

 

You only need to take one look at Crash Bandicoot to know why the wumpa fruit loving marsupial was a huge hit with fans from the start. His goofy grin, ungainly gait and big dumb shoes all combine into an instantly endearing character you can't help but want to go on an adventure/twirling backhand island natives with.

However, almost everything that makes Crash, well, Crash, is the result of the creators of the game simply not having enough polygons to work with. For starters, Crash's face was intentionally made as large and goofy as possible so that we could actually see it, this resulted in the character being designed with no neck, which resulted in his signature way of moving and turning to the camera. Speaking of movement, Crash's shoes are a result of the poor resolution of the screen making it difficult to make out his limbs when he was moving. Hell, the only reason that Crash Bandicoot is orange is because that was literally the only color that didn't make him look like shit in contrast to the stages he appeared on. It's also the reason no stages containing lava appear in the original game.

So maybe "graphics got too good" is the reason we haven't seen a new Crash game in so long. Yeah, that's probably it.

Pretty Much The Best Samus Fan Art Ever

Picture Pretty Much The Best Samus Fan Art Ever

April 11, 2014

Although this still doesn't explain how she can roll into a ball without snapping her spine.

Filed Under   samus   metroid
8-bit Papercraft Illustrations by Steph Caskenette

Picture 8-bit Papercraft Illustrations by Steph Caskenette

March 18, 2014

Origamma-Mia! see the full set on Steph's Behance gallery.

Filed Under   samus   nintendo   kirby   papercraft
Samus: Armored and Awesome

Picture Samus: Armored and Awesome

March 07, 2014

The Nintendo Universe's most competent badass. Check out Artist Zeronis'  process GIF to see how the magic happens.

Filed Under   samus   metroid   fanart
Metroid: The Rock Opera

Video Metroid: The Rock Opera

February 25, 2014

Alternate titles: "The Ridley Horror Picture Show" or "Other M-erican Idiot".

Filed Under   samus   metroid   musical
Lego Samus is Half Bionicle, All Woman

Picture Lego Samus is Half Bionicle, All Woman

February 19, 2014

This guy made a sexy lady out of plastic and still had a more productive day than most people.

Filed Under   samus   metroid   Lego   bionicle
GIF of the Day: Stick the Landing!

Picture GIF of the Day: Stick the Landing!

February 18, 2014

Now that's falling with style.

Filed Under   samus   anime   gif
Aliens vs. Metroids: Movie Poster Remix

Picture Aliens vs. Metroids: Movie Poster Remix

February 18, 2014

In the 80's there was one simple message: Space is full of gross stuff.

Filed Under   samus   metroid   alien   aliens   xenomorph
Dia de los Nintendos:  Samus Peach and Zelda

Picture Dia de los Nintendos: Samus Peach and Zelda

February 07, 2014

This really makes me want a "Grim Fandango" stage in Smash Bros.