The Perfect Exeggcute Easter Eggs

Picture The Perfect Exeggcute Easter Eggs

21 hours ago

Pretty soon, these eggs will grow into a palm tree. Nature's a beautiful thing.

If the Pokemon Theme Was a 90s R&B Slow Jam

Video If the Pokemon Theme Was a 90s R&B Slow Jam

yesterday

Gameboyz II Men

Filed Under   music   pokemon
A Watch That Plays Pokemon? We're All Doomed

Picture A Watch That Plays Pokemon? We're All Doomed

3 days ago

It's super effective - PRODUCTIVITY fainted!

Filed Under   pokemon   watches

Article Incredibly Satisfying Pokemon GIFs

By Staff / April 16, 2014

  

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via carororo

 

Incredibly Satisfying Pokemon GIFs

via TheDuskDragon

 

Filed Under   pokemon   gifs   internerd   satisfying
The Most Subtly WTF Pokemon Fanart

Picture The Most Subtly WTF Pokemon Fanart

April 14, 2014

Pokemon X and WHHHHHYYYYY?

Filed Under   wtf   pokemon
Dorkiest Thing of 2014: Guy Singing a Pokemon Battle to "Let it Go"

Video Dorkiest Thing of 2014: Guy Singing a Pokemon Battle to "Let it Go"

April 14, 2014

Like bad karaoke, it goes from goofy to painful to triumphant.

Filed Under   pokemon   musicals   frozen
GIF of the Day: The Evolution of Charmander's Flamethrower

Picture GIF of the Day: The Evolution of Charmander's Flamethrower

April 14, 2014

He's still packin' heat.

Welcome To Videogame Heaven

Picture Welcome To Videogame Heaven

April 12, 2014

Nothing about this picture makes sense, but I still want it.

Filed Under   kids   nes   pokemon   arcade

Comic What Really Happens When You Beat Pokemon

By Andy Kluthe and Andrew Bridgman / April 14, 2014
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Filed Under   pokemon

Article 7 Times Graphical Limitations Helped Define Awesome Videogame Characters

By Karl Smallwood / April 11, 2014

Graphics are everything in the world of videogames - the capabilities of a graphics engine can completely change everything about what a game will ultimately be. The greater graphical abilities of the Playstation is what brought Square and Final Fantasy to Sony, the Mode 7 capabilities of the Super Nintendo allowed F-Zero and Super Mario Kart to exist at all, and the chunky graphics of the N64 captured James Bond's weird square hands for the first time ever.

But sometimes graphics can seemingly hold stuff back too. After all, each generation of videogames has their limits, and the developers are stuck working within those limits. But sometimes those limits can help define a character perfectly, in a way that more advanced graphics would have messed up. These are a few of those.

 

1. Crash Bandicoot looks the way he does because they didn't have any more polygons to flesh him out.

 6 Times Graphical Limitations Helped Define Awesome Videogame Characters

 

You only need to take one look at Crash Bandicoot to know why the wumpa fruit loving marsupial was a huge hit with fans from the start. His goofy grin, ungainly gait and big dumb shoes all combine into an instantly endearing character you can't help but want to go on an adventure/twirling backhand island natives with.

However, almost everything that makes Crash, well, Crash, is the result of the creators of the game simply not having enough polygons to work with. For starters, Crash's face was intentionally made as large and goofy as possible so that we could actually see it, this resulted in the character being designed with no neck, which resulted in his signature way of moving and turning to the camera. Speaking of movement, Crash's shoes are a result of the poor resolution of the screen making it difficult to make out his limbs when he was moving. Hell, the only reason that Crash Bandicoot is orange is because that was literally the only color that didn't make him look like shit in contrast to the stages he appeared on. It's also the reason no stages containing lava appear in the original game.

So maybe "graphics got too good" is the reason we haven't seen a new Crash game in so long. Yeah, that's probably it.