By Awkward Zombie / May 23, 2012

Comic Awkward Zombie: Tech Support

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Filed Under   mass effect   awkward zombie
Art of the Instakill May 14, 2012

Video Art of the Instakill

All the body armor in the world won't save you now.

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By Andrew Bridgman / May 9, 2012

Comic Rejected Mass Effect 3 Endings

Bioware has been hard at work creating new possible endings for the recently released Mass Effect 3, in response to fan complaints about the mediocre endings included in the game that failed to take your choices into account. While the finalized new endings are not yet known, Dorkly has gotten EXCLUSIVE rights to 4 potential ending scenarios that Bioware outright rejected…


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REJECTED ENDING 1: Ultimate Diplomacy

REJECTED ENDING 2: Supreme Diversion

REJECTED ENDING 3: Righteous Indignation

REJECTED ENDING 4: Do Fear The Reaper

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Filed Under   mass effect
By Mark Filipowich / May 8, 2012

Article The Dorklyst: The 7 Greatest Spaceships in Videogame History

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With NASA’s space shuttle program retired, our hopes of getting full-fledged spaceships are diminishing quickly. Will we ever be able to traverse the vast expanses of the universe? Will we ever travel from one corner of the galaxy to the other in an instant? Will we ever make the Kessel Run to see if that Han Solo was lying about being able to make it in under 12 parsecs? Right now, it’s not looking promising.

So until we have lightspeed-capable spaceships in real life, we’ll have to live out our dreams in videogames. Here are the 7 greatest spaceships in videogame history.

7. SR-1 and SR-2 SSV Normandy (Mass Effect series)

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The Normandy is a marvel of engineering, being the only ship in the galaxy capable of stealth flight in space. The Normandy is also a symbol of galactic co-operation, having been jointly designed by once bitter enemies, the humans and turians. But more than any of that, what makes the Normandy is its personality. From the no frills SR-1 in the first game, the sleek and shiny SR-2 in the second to its final iteration in the third as half-gutted, half-upgraded masterpiece, the Normandy mirrors the progress of Shepard and company.

What makes the Normandy so special, though, is not its design, or even its narrative function, what makes the Normandy especially memorable is that, in all three games, the Normandy is Shepard’s home. More than a base of operations or a weapon-system, it’s home to all the colorful personalities Shepard encounters in the galaxy. It’s the one constant in a galaxy quickly spiralling out of control. It isn’t just a nifty vehicle or a minor setting; right from the beginning the player knows that that this is their ship and, often, it’s all they have.

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Filed Under   the dorklyst   mass effect   dorklyst
By Julia Lepetit and Andrew Bridgman / April 30, 2012

Comic Kickstopper

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Filed Under   mass effect   EA   kickstarter
Commander German Shepard April 27, 2012

Picture Commander German Shepard

I'm Commander Shepard, and I this is my favorite place to poop on the Citadel.

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Filed Under   art   mass effect
By VG Cats / April 26, 2012

Comic VG Cats: Horrors of War

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Filed Under   vg cats   mass effect
By Awkward Zombie / April 25, 2012

Comic Awkward Zombie: Lost and Found

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Filed Under   mass effect   awkward zombie
By Virtual Shackles / April 23, 2012

Comic Virtual Shackles: Machine Made

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See more by Virtual Shackles!

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Filed Under   virtual shackles   mass effect
Mass Effect KitchenAid Mixer April 20, 2012

Picture Mass Effect KitchenAid Mixer

The Reapers will never expect cupcakes.

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Filed Under   mass effect