Power-Up Mix-Up

original Power-Up Mix-Up

April 17, 2014

This is what it's like when game worlds collide.

Super Mario Bros Theme Song on Wine Glasses and a Frying Pan

Video Super Mario Bros Theme Song on Wine Glasses and a Frying Pan

April 16, 2014

These dishes are about to take you on a nostalgia trip.

Filed Under   mario   music   themes
"The Twin Plumbers" by Nuño Benito

Picture "The Twin Plumbers" by Nuño Benito

April 15, 2014

Get coins, stomp mushrooms.

Filed Under   mario   luigi   realistic   mario bros

Article 7 Times Graphical Limitations Helped Define Awesome Videogame Characters

By Karl Smallwood / April 11, 2014

Graphics are everything in the world of videogames - the capabilities of a graphics engine can completely change everything about what a game will ultimately be. The greater graphical abilities of the Playstation is what brought Square and Final Fantasy to Sony, the Mode 7 capabilities of the Super Nintendo allowed F-Zero and Super Mario Kart to exist at all, and the chunky graphics of the N64 captured James Bond's weird square hands for the first time ever.

But sometimes graphics can seemingly hold stuff back too. After all, each generation of videogames has their limits, and the developers are stuck working within those limits. But sometimes those limits can help define a character perfectly, in a way that more advanced graphics would have messed up. These are a few of those.

 

1. Crash Bandicoot looks the way he does because they didn't have any more polygons to flesh him out.

 6 Times Graphical Limitations Helped Define Awesome Videogame Characters

 

You only need to take one look at Crash Bandicoot to know why the wumpa fruit loving marsupial was a huge hit with fans from the start. His goofy grin, ungainly gait and big dumb shoes all combine into an instantly endearing character you can't help but want to go on an adventure/twirling backhand island natives with.

However, almost everything that makes Crash, well, Crash, is the result of the creators of the game simply not having enough polygons to work with. For starters, Crash's face was intentionally made as large and goofy as possible so that we could actually see it, this resulted in the character being designed with no neck, which resulted in his signature way of moving and turning to the camera. Speaking of movement, Crash's shoes are a result of the poor resolution of the screen making it difficult to make out his limbs when he was moving. Hell, the only reason that Crash Bandicoot is orange is because that was literally the only color that didn't make him look like shit in contrast to the stages he appeared on. It's also the reason no stages containing lava appear in the original game.

So maybe "graphics got too good" is the reason we haven't seen a new Crash game in so long. Yeah, that's probably it.

Telltale Games' Super Mario Bros.

original Telltale Games' Super Mario Bros.

April 10, 2014

Luigi will remember this.

GIF of the Day: Mari-Oh No...

Picture GIF of the Day: Mari-Oh No...

April 08, 2014

It's these moments that get controllers tossed.

Filed Under   boo   mario   gif
"Mario is Destroying My House!"

Video "Mario is Destroying My House!"

April 07, 2014

You'd think he'd be nicer to someone that actually bought a Wii U.

Filed Under   cgi   nintendo   mario
The Nerdiest Pregnancy Announcement

Picture The Nerdiest Pregnancy Announcement

March 31, 2014

Poor kid's doomed to be Luigi before they're even born.

Filed Under   babies   mario   pregnancy
Get a Look at This Baby Mario

Picture Get a Look at This Baby Mario

March 27, 2014

It's a wee Mario. You can buy your child a hand-knit mario costume at MadHatterKnits

Filed Under   babies   nintendo   mario   etsy
Who Would Win In a Fight - Luigi or Tails?

Video Who Would Win In a Fight - Luigi or Tails?

March 23, 2014

Which Player 2 is Number 1?

Filed Under   mario   sonic   luigi   tails   screwattack