Article The 15 Most Frustrating Situations in Videogames
There is a new king in the land of broken controllers! After receiving almost 1.3 million votes, the most rage-inducing moment has finally been crowned. I’d like to thank the gaming community for the huge turnout, but in reality, it was probably just a couple guys voting a few hundred thousand times each. So this one’s for you, Paul and Mike. You guys really hit it out of the park.
15. Not realizing you’re fighting enemies that will respawn indefinitely and wasting all your health and ammo trying to finish them all off
You weren’t supposed to win, you were supposed to run away. Unfortunately, the game decided to let you figure this out on your own. Since you’re a total fake badass and NEVER back down from a fake fight, you didn’t figure it out until you’d already unloaded clip after clip into the unending army of minions. Now you’re off to the next section of the game barely clinging to life. Annnnnnd it just auto-saved. Beautiful.
14. Running out of inventory slots
Gamers are hoarders by nature. We are obsessive collectors. Even useless items somehow find their way into our inventories, because hey, those can be sold for gold and we like collecting gold; even when we’ve already got all the best items in the game. Thus, a full inventory is our sworn enemy: You’re suddenly faced with the realization that you can’t keep all that phat loot you’ve been picking up along the way. Some particularly cruel games won’t even let you drop items, meaning you’ve got to run back to your item box any time you fill up. I’m looking at you, Resident Evil.
Article 6 Reasons Why Mario is King
6. Variety
Ryu doesn’t have an RPG. Samus doesn’t race karts. And Link has never played Sonic in the Winter Olympics. What am I saying? I’m saying that whatever you’re looking for, Mario has it.
Okay, he doesn’t have a gritty shooter – yet – but zombie survival is coming to Mushroom Kingdom no earlier than 2014. For the most part, what you want, Mario has. And whether you prefer your games in 2D or 3D, Mario’s got both. Hell, thanks to Paper Mario, Mario can come as close to 1D as any game since Pong.
So next time you’re praising a franchise, ask yourself: would this protagonist take the time to teach me typing? If it’s not Mario, the answer’s a no.
5. Depth
The Mario series isn’t just about variety; it’s how deep it goes. There isn’t just one good Mario RPG and there isn’t just one cool Mario sports game. No, the series has done the near impossible. It has made great franchises within a great franchise: Franchise-ception.
There are no fewer than three good games in every franchise within the Mario universe. For RPGs, there’s Super Mario RPG and three Paper Marios. There are more Mario Parties than any man could play, enough Mario Karts to give you blue-shell-trauma, and even three Smash Bros. games to cover your fighting game fix.
And before you call Smash Bros. anything but a Mario production, ask yourself: what other Bros, outside the Mario bros, are doing the smashing? Exactly.
Article The Nine Greatest Nerd Fears Today
9. George R.R. Martin Dying Before Completing the Song of Ice and Fire Series
If I had to describe George RR Martin, I would say something like “HIV-Positive Santa Claus” or “Gandalf After Getting Kicked Off ‘The Biggest Loser’ For Trying To Eat His Own Beard.” Neither of those things are sterling pictures of good health exactly, but they do more or less accurately describe the overweight, rapidly-aging fantasy author who still has two books left to complete his epic A Song of Ice and Fire saga. Not that he’s going to die tomorrow or anything, but time is not on George’s side here – and that’s the one thing he really needs. Maybe if he didn’t take 5 years apiece to write the previous two books in the series, we could be a little more optimistic. But since the series has expanded from a trilogy to a heptalogy (seven book series), who knows how much more George could stretch it out? He even recently announced he’s not going to even START writing the sixth entry – The Winds of Winter – until January 2012. George RR Martin is 63 years old – if he takes 5 years per book, that would put him at 73 by the end of the series. I don’t want to bring up statistics about the median lifespan of males, but…let’s just say Winter is coming, George. The way things are looking, he may only have time to write “And then everyone died.” for the last book. Hopefully from at least 6 perspectives.
8. Our Kids Seeing the Prequel Star Wars Before the Original Trilogy
Parents, generally, want the best for their children. They want them to have all of the best experiences possible while minimizing the amount of negative ones. Unfortunately, George Lucas has created a tough world for any prospective nerd parent. On the one hand, he’s given us some of the greatest films of all time – films that captured the imagination of nearly every child who saw them. Who wouldn’t want their kids to have that same experience?
Well, there was another group of films George Lucas made – these were wholly lacking in imagination, any sense of adventure, and – instead of being set off by a ruthless empire trying to quash a fledgling rebellion of scrappy fighters – was set off by a tariff dispute. This is not the thing that will inspire the hearts and minds of children everywhere. This is the kind of empty spectacle that will bore the sh*t out of a kid and make him or her never want to see another Star Wars again. You can’t control every aspect of your kid’s life – they could see the prequel trilogy first. Maybe a friend (with cruel, ungodly parents) have the movies sitting out. Maybe it’s on TV one day and you’re not around to slap the remote out of your child’s hands. And then it’ll be too late – Star Wars will never be that amazing, perfect trilogy. It’ll be a mediocre sci-fi franchise.
If the first Star Wars film you saw was The Phantom Menace, you probably wouldn’t be quite so psyched for 5 more installments, right? Plus, the prequel trilogy completely ruins one of the greatest reveals in cinematic history: that Anakin Skywalker is Darth Vader! Also, he built C-3PO. Can’t spoil that for the kiddies.
Article The Top 25 N64 Games of All Time
Last week, Dorkly users voted to elect the greatest N64 game of all time. The competition was tough. Palms were decimated by frantic joystick spinning, countless Capri-Suns were consumed, and Glover was left with only three fingers. Alas, the time has come to announce the games you picked as the console’s best. Out of a pool of 118 titles, here are the top 25.
25. Mortal Kombat Trilogy
It had everything you’d want in a Mortal Kombat and then some. Mortal Kombat Trilogy boasted the biggest roster of any MK game up to that point, including every character from the previous games and a whole slew of new ones. This meant ninjas, demon ninjas, purple ninjas, and robot ninjas that used to be regular ninjas. MK Trilogy let you play as virtually anyone you could ever want to play as — secret characters, bosses, classic characters — and introduced a myriad of new moves and stages. If you didn’t love Mortal Kombat Trilogy, then you didn’t love Mortal Kombat.
24. Bomberman 64
Sure, you could play Super Bomberman with four players, but only with a multi-tap and two extra controllers. And, honestly, who had enough allowance to spend on such an extravagance? For most people, Bomberman 64 was their first foray into four player Bomberman, and it was glorious. Whereas most games in the series require power-ups to perform any kind of special move, Bomberman 64 allowed players to pick-up, kick, throw, and pump up bombs right out of the gate. Couple the awesome multi-player with a solid single-player platforming experience and you’ve got arguably the best Bomberman game of all time.
Article The Dorklyst: 7 Of The Cheapest Boss Fights In Video Game History
Many of us gamers bemoan the lack of challenging battles in today’s games. It seems that the controller-chuckingly stressful boss fights of yesteryear have been largely replaced by streamlined QTEs, cutscenes, and a significant drop in difficulty in order to appeal to a broader audience. Well, prepare to retrospectively grind your teeth in agony, because this is a tribute to seven of the cheapest boss fights in video game history. Not including SNK bosses; those gloryhounds already got the very concept of cheap bosses named after them.
7. Death Egg (Sonic The Hedgehog 2)
Once you actually learned things like “timing” and “spatial awareness,” this fight wasn’t all that hard. But Sonic The Hedgehog 2 came out in 1992, meaning you were probably just barely old enough to understand simple concepts like “Robotnik bad,” “Must beat Robotnik,” and “Jump at bad things.” Couple this with the panic of running ring-less through the Death Egg Zone, taking on two bosses, and you have a recipe for hedgehog stew. Even the immortal Tails couldn’t help on this final level!
Oh, and keep in mind that Genesis games like Sonic 2 didn’t have a save system. If you failed enough times at this fight, you had to start the game completely over. It’s a level and fight that neither I nor my grandmother’s busted television will ever forget.
6. Anima (Final Fantasy X)
Oh sure, you could go in prepared for this fight, all knowing what to do and sh*t, and not break a sweat. Or you could play casually and find yourself facing an impossible battle with a fell beast torn from the world of Hellraiser. Seriously, Final Fantasy X is 99 percent rainbows, sparkling quetzalcoatls, and underwater soccer-playing Jamaicans who take hairstyle tips from There’s Something About Mary. And then this unholy abomination gets dragged up from Hell with a grappling anchor.
Anima has only two attacks, both of which are magical in nature, and as you can imagine, they’ve got cheery names: Pain and Oblivion. Without proper spell resistance, Pain is an instant kill and Oblivion can typically deal 99,999 to 1,599,984 damage depending on your version of the game. What a nice lady to fight. Huh? You didn’t know that? Oh yeah. That’s totally a chick. And thus, there most assuredly must be pornography of it somewhere. Isn’t the Internet fun?
Article The Dorklyst: 8 Terrible Levels in Great Games
One awful level doesn’t make for a terrible game. In fact, it’s often quite the opposite. Many classics include at least one conniption-inducing section, presumably to level out the sheer awesomeness that is the rest of the game. Here’s our tribute to 8 levels that almost made us give up on our favorites.
8. Turbo Tunnel (Battletoads)
Battletoads’ infamous hoverbike run is the level even your older brother couldn’t beat for you. Let’s get something straight first, Battletoads ain’t easy. Where other brawlers were content to let you spam the throw button, Battletoads demanded tight combos and well-placed huge-fisted punches. The game would never let you get comfortable, either, changing up game mechanics faster than most people change something that people change quickly. But there’s hard, and then there’s hard. And then there’s Turbo Tunnel, a level designed with the sole purpose of getting controllers from one side of the room to the other at speeds upwards of 90 MPH.
Even if you somehow had the stones to make it to level 3 with all of your lives intact, all of that could be stripped away in twenty seconds by a few wrong twitches. Turbo Tunnel reminds gamers of the harsh reality that life just isn’t fair, a truth most people use video games to escape from. Sure, there are YouTube videos of people playing it perfectly in one go, but there are YouTube videos of monkeys drinking their own pee, too. I don’t know what point I’m trying to make. F**k the hoverbike level.
7. Meat Circus (Psychonauts)
(SPOILERS) Indie sleeper hit Psychonauts did a lot of things right: It was laugh-out-loud funny and endearingly weird, had some of the most original and mindbending level design in gaming, and featured a level inside the mind of a gigantic mutated lungfish named Linda. As a platformer, though, it left a little to be desired; the controls were just a little too clunky, the camera a little too imprecise. Nowhere was this more apparent than in the Meat Circus, a psychic amalgam of the minds of protagonist Razputin (raised in a carnival) and antagonist Coach Oleander (raised by a butcher).
The Meat Circus somehow makes meat, one of nature’s best things, into an object of revulsion. Tasked with defending Oleander’s inner child against mutated rabbit creatures, you’re forced to endure repeatedly failing at platforming while listening to the little fat kid whine (Hearing “Ow!” and “That hurts!” bring my blood to a boil almost as quickly as “Hey, listen!”). Somehow, the Meat Circus managed to combine all of the most frustrating elements of video games: escort missions, rising water, relentless, high pitched voice overs, and endless boss battles. Plus, even the name is terrible: Meat Circus sounds like the name of a dirty magazine that I definitely don’t own a few copies of.
Article The Six Most Annoying Things Your Sibling Does When Playing Video Games
6. Renting the Worst Games
When you have brothers and sisters, you learn the harsh lessons of sharing early-on. One of the harshest wasn’t fighting over a beloved toy or our parents’ affections, but was much, much worse: having to trade off who got to pick the video game at the rental store. This is the ultimate test of patience and humility to an eleven-year-old kid.
It would have been tolerable if my little brother picked out any decent games, but he was constantly picking out the worst of the worst, despite my constant reminders about his track-record of terrible choices. I’m talking like Back to the Future 2 & 3 bad. Or some terrible racing game like Indy 500 where he’d get a couple laps in, get bored and abandon it before we even saw a checkered flag.
Of course, I always picked the good games that we could both play. But the younger ones never really appreciate these gestures and sacrifices until you’re much older.
5. Not Respecting the “Die or Pass a Level” Rule
Sometimes picking a single player game was inevitable. With games like Mega Man and Prince of Persia, we’d invoke the “Die or Pass a Level” Rule. It’s pretty self-explanatory: if you die or pass a level, it’s the other person’s turn. Simple, balanced, fair.
Nothing steamed my broccoli more than when I’d come back from a quick bathroom break (usually caused by chugging one too many Yoshi Berry sodas) only to see something was seriously wrong. I could have sworn we had eight guys left. Didn’t we? How do we only have seven now? Oh what the… did he use one of the Energy Tanks I was saving for when it was my turn!?
He was notorious for breaking this most sacred of doctrines. And I couldn’t complain to the ‘rents; I could only grin and bear it or risk having our video game privileges revoked for the rest of the weekend.
Article Five Rite of Passage Games
Almost every culture has some kind of rite of passage. Obnoxious, privileged rich girls throw lavish Sweet Sixteen parties (and apparently get simultaneous TV deals), Native American tribes send their young out in the wilderness to wait until nature speaks directly to them. It’s a way to mark the transition from child to man. Or in my case, manchild. These are some of our video game vision quests.
Leisure Suit Larry
I can’t recall exactly when Larry Laffer confidently strolled into my life. But I do remember that my father always told me to “scram and while you’re at it, get me another RC Cola” whenever he launched the randy PC adventure game.
But what was he cackling about? What was so damn funny? After what seemed like eons, I waited until he was asleep to slip away to the family den and boot up DOS as quietly as I could.
Unfortunately, it would take many failed attempts before I could crack Al Lowe’s cryptic “Prove Your Age” questions. But when I finally did (by sheer chance), the vault was finally opened to the raunchy, perverted jokes that would make a ventriloquist dummy blush.
Following Larry in his saucy adventures made me feel like a grownup. A real man. Unfortunately, this euphoric feeling ended abruptly when I reached a point in the game where I had to order up a bottle of wine to the hotel room, but didn’t know how to spell “suite” correctly.
Thanks to the demise of text-based adventure games, I won’t make that mistake again.
Article 5 Historical Figures I'd Love to See in Call of Duty: Zombie Mode
Napoleon Bonaparte
Pros: Napoleon gets points for being the only possible leader who could serve as a tactician and as comic relief. If a tiny yelling Frenchman in a feathery hat doesn’t lighten the zombie apocalypse mood, nothing will. Plus his Oddjob stature may come in handy against zombies expecting delicious brains at zombie-arm height.
Cons: French generals don’t have a sterling record against Nazis or zombies. Combining the two doesn’t exactly bode well for your team.
Abraham Lincoln
Pros: If Fallout taught us anything, it’s that Lincoln had a badass shotgun. If recent publishing trends have taught us anything else, it’s that Lincoln was also a vampire hunter. If my history classes have taught me anything, it has yet to be applied in this article.
I also heard Lincoln had a cool hat which, as everyone knows, intimidates zombies to no end.
Cons: He’s dangerously bullet-prone, and his tall and lanky figure probably looks delicious to zombies. And in a worst-case scenario, try explaining how you shot Zombie Lincoln: the most honest of all zombies.
Article 5 Aspects of the Pokemon Games That We Never Needed
5. The Everstone
Evolution is one of the most integral parts of the pokémon games. With a few simple levels, your pokémon will transform from a puny pile of crap to a fire breathing beast of death. Unless, of course, it’s equipped with an Everstone: An item that allows your pokémon to level without the strain of becoming too useful.
The Everstone made its first appearance in Pokémon Gold and Silver as the second prize in the bug catching contest (and considering first prize was a Sun Stone, you should probably work a bit harder next time). Stopping pokemon from evolving can allow it to level faster and learn moves earlier, so the Everstone seems useful on the surface. However, pressing “B” does the exact same thing. And you don’t have to be runner-up in some stupid bug contest. Then again, you wouldn’t want to strain your thumb reaching for the “B” button.
4. The VS Recorder
Not to be confused with the VS Seeker, the VS Recorder is a device that allows you to record your battles. What’s the in-game benefit of it? There isn’t one. You get no experience, no cash, no items, NOTHING. The VS Recorder is used exclusively for players to smugly show off their mad skills as a pokémon trainer. Essentially, all they’re doing is showing their lame battle to an audience that will undoubtedly just find fault in their technique. Beats going outside, I guess.






















