The Actual Value of Aerith's House (Final Fantasy VII)

Picture The Actual Value of Aerith's House (Final Fantasy VII)

3 days ago

Next time, she should spend a little less on her home and a little more on body armor. Thanks to Movoto.com!

Article 7 Times Graphical Limitations Helped Define Awesome Videogame Characters

By Karl Smallwood / April 11, 2014

Graphics are everything in the world of videogames - the capabilities of a graphics engine can completely change everything about what a game will ultimately be. The greater graphical abilities of the Playstation is what brought Square and Final Fantasy to Sony, the Mode 7 capabilities of the Super Nintendo allowed F-Zero and Super Mario Kart to exist at all, and the chunky graphics of the N64 captured James Bond's weird square hands for the first time ever.

But sometimes graphics can seemingly hold stuff back too. After all, each generation of videogames has their limits, and the developers are stuck working within those limits. But sometimes those limits can help define a character perfectly, in a way that more advanced graphics would have messed up. These are a few of those.

 

1. Crash Bandicoot looks the way he does because they didn't have any more polygons to flesh him out.

 6 Times Graphical Limitations Helped Define Awesome Videogame Characters

 

You only need to take one look at Crash Bandicoot to know why the wumpa fruit loving marsupial was a huge hit with fans from the start. His goofy grin, ungainly gait and big dumb shoes all combine into an instantly endearing character you can't help but want to go on an adventure/twirling backhand island natives with.

However, almost everything that makes Crash, well, Crash, is the result of the creators of the game simply not having enough polygons to work with. For starters, Crash's face was intentionally made as large and goofy as possible so that we could actually see it, this resulted in the character being designed with no neck, which resulted in his signature way of moving and turning to the camera. Speaking of movement, Crash's shoes are a result of the poor resolution of the screen making it difficult to make out his limbs when he was moving. Hell, the only reason that Crash Bandicoot is orange is because that was literally the only color that didn't make him look like shit in contrast to the stages he appeared on. It's also the reason no stages containing lava appear in the original game.

So maybe "graphics got too good" is the reason we haven't seen a new Crash game in so long. Yeah, that's probably it.

Comic TV Channels Are Videogames

By Andy Kluthe and Andrew Bridgman / February 10, 2014

TV Channels Are Videogames

 

TV Channels Are Videogames

Cool Final Fantasy 7 Redesigns by TheGreyNinja

Picture Cool Final Fantasy 7 Redesigns by TheGreyNinja

January 10, 2014

For an entire generation of nerds, Tifa Lockhart was their first date. 

Final Fantasy: Lightning and Vanille Cosplay

Picture Final Fantasy: Lightning and Vanille Cosplay

November 13, 2013

Side note: "Lightning and Vanille" sounds like the smoothest pop-rock duo of 1987.

Welcome to the Final Fantasy Party

Picture Welcome to the Final Fantasy Party

November 11, 2013

If you gotta limit break, take it to the bathroom.

One of the Best Moments in Final Fantasy III

Picture One of the Best Moments in Final Fantasy III

October 28, 2013

I can't hear you argue about the proper numbering of game titles, I'm too busy watching this guy suplex a train.

Filed Under   final fantasy   trains   sabin
Final Fantasy P90X

Video Final Fantasy P90X

October 03, 2013

Someone's gotta whip this franchise into shape.

Filed Under   final fantasy   music   Japan
Gender Swapped FF7 Cosplay

Picture Gender Swapped FF7 Cosplay

September 24, 2013

I'ma let you finish, but Sephiroth was the best ambiguously gendered Final Fantasy character of ALL TIME.

Final Fantasy XV: Nicolas Cage Edition

Picture Final Fantasy XV: Nicolas Cage Edition

July 30, 2013

"Not the Chocobos!"