Since the beginning of videogames, one thing has been clear: marketing executives have no idea what the appropriate time would be to use rap in commercials and advertisements. Or how rap should sound. Or what it should be about. But "having no idea what we're doing" has never stopped an executive, so terrible/awkward raps became one of the cornerstones of the videogame ad industry. These are the 8 worst raps in videogame marketing history.
8. Supersonic Controller
The Supersonic Controller had a lot of hurdles this commercial tried (and failed) to leap: selling a wireless controller when the technology wasn't good enough to make that work, selling a controller shaped like a triangle (great shape for pizza, terrible shape for a controller), and convincing you it would work for the Nintendo even though it was a third-party non-Nintendo-approved hunk of plastic that would embarrass MadCatz.
And what better way to stumble through this all than with a family-friendly rap (thus defeating the main appeal of rap in the 80's)? The problem is (besides being awful) that the rap can't even muster up the self-confidence to sell itself. They actually include the line "It will do." It's essentially saying that it gets the job done, but "Meh, It Works, Sorta" isn't exactly the ringing endorsement they thought it was.
The entire concept of having animals evolve into insanely-powerful beast monsters by beating the crap out of others in battle (or by being exposed to stones, being traded, etc.) is pretty ridiculous in and of itself. But it's not too difficult suspending your disbelief when the end result is a fire-breathing dragon who remains loyal to you (despite the fact you're forcing it to fight a bird who shoots lightning). But there are some specific evolutions that are extremely weird, even in the already-weird field of Pokemon evolutions. These are the 10 weirdest evolutions in Pokemon.
10. Cubone into Marowak
Cubone's life kinda sucks he's so upset at the death of his mother (remember, this is an entire species of Pokemon, meaning they all are bereaved over the deaths of each of their individual mothers), that he literally wears her skull, which may not be the most emotionally-healthy coping tactic. Then again, in some deeply, deeply messed up way, his mother is still protecting poor little Cubone since her skull now acts as his helmet. It's definitely indicative of some kind of creepy Norman Bates/Mother relationship, but it's mostly harmless.
Where it gets weird is when Cubone evolves into Marowak. Essentially, Marowak's just a bigger Cubone, which isn't all that weird. What is weird is that Marowak is defined by having gotten over the death of its mother (remember: AS A SPECIES, Marowaks have ALL gotten over the deaths of their individual mothers), but still wears a skull on its head. But it's specifically NOT its mother's! Meaning Marowak found some random dead Pokemon's bigger skull and is wearing that now? Something tells me Marowak hasn't quite reached the closure it claims to have.
"You better not pout, you better not cry, you better watch out, I'm tellin' you why: Santa Claus is comin' to town." Old Klingon Proverb
The original morality motivator way before Bioware got their grubby fingers all over it was Santa Claus. If you were good, you were rewarded. If you were bad, you weren't (well, at least in theory. Reality: if your parents have money, you get good stuff. If not, you are consumed by a guilt complex that assumes a bearded man in the North Pole has judged you unworthy of gifts). So it makes sense he would pop up every now and then in videogames. And here are the 10 merriest cameos by Ol' Saint Nick in videogame history.
10. Secret of Mana
Remember when Square games used to be fun? Not just technically-accomplished and engaging, but weird and fun and goofy? This attitude could probably best be exemplified by their output on the Super Nintendo most notably the Secret of Mana. Halfway through the game you fight Frost Gigas who, it turns out, is actually Santa Claus, who transformed into the evil being because children no longer believed in him (also he tried to grow a magic, big Christmas tree). So believe in Santa, kids, otherwise we'll have to deal with a frozen demon monstrosity who's really into Arbor Day.
The immutable Laws Of Corporate Synergy (they're like the Three Laws Of Motion, but for money) require tentpole movies to have videogame adaptations. That's how we know Star Wars Episode VII will have no less than 8 games based on it (hopefully at least one about podracing). It's why Skyfall is already the jumping-off point for a through-the-franchise Bond game. And considering they're already doing The Great Gatsby in 3D, they might as well print some more money with The Sims: West Egg.
Now even though movie cash-in video games start life as an extra revenue source for a ruthless corporation, they're also the biggest project of any game developer's year. A lot of them turn out to be labors of love worth playing again and again, long after the film fades into obscurity as Saturday afternoon programming on TNT. Here are the 12 greatest videogames based on movies.
12. Ghostbusters: The Video Game
A lot of videogame-to-movie adaptations are only good ideas because the cinematic source material is ridiculously great. Best example: this 2009 "shooter" (sort of) where you get to be a Ghostbuster in what's essentially the franchise's third movie. Sure, after some mediocre NES entries when the original movies came out, the idea of a good Ghostbusters game seems as crazy as cats and dogs living together mass hysteria, right? Plus, the endless ghost-trapping is only sort of fun, there's no way to translate Bill Murray's brilliance into stilted cutscenes, but did you read that part before? You get to be a Ghostbuster. That's worth a rental just for the wander-the-Ghostbusters-firehouse experience you get in between missions. There's even a surprisingly hot NPC version of Janine Melnitz. Do your best Spengler and holla at her.
Some videogames just need a little something extra to bring them from good to great celebrities! It worked on Entourage (which brought it from "ugh" to "Hey, Michael Phelps!"), why wouldn't it work in videogames? Sure, real life celebrities appearing as virtual versions of themselves in weird, not at all appropriate scenarios is really distracting and usually actively hurts the game, but everyone knows star power is what gamers really want, along with expensive DLC and escort missions (we'll check on these facts later). These are the 9 weirdest celebrity appearances in videogame history.
9. Justin Bieber (NBA 2K13)
The fact that's there's a "celebrity" team in NBA 2K13 isn't all that odd there were presidents and celebs playing basketball as far back in NBA Jam. But, really, the lineup includes Pauly D from the Jersey Shore, Kevin from The Office, Leon from Curb Your Enthusiasm, and most egregiously Justin Bieber. Really, Justin Bieber's inclusion alone isn't enough to set him apart or make him notable in any way but in the game the 5'7" tall tween singer has shot up to 6'4" and has stats that would make fantasy basketball fans weak at the knees. Maybe he does have some real basketball skills, but when a guy can't make it through a lip synch without vomiting, that doesn't seem too likely.
Gimmicks have always been a mainstay of the gaming industry what better way to separate your game from the rest of the pack than by adding some weird, unique, maybe pointless feature? Sometimes the gimmick adds another layer of depth and makes your game more memorable other times its annoying, stupid, or just plain bad. These are 8 of the best and worst gimmicks in videogame history.
Best Sanity Meter (Eternal Darkness: Sanity's Requiem)
Eternal Darkness was doomed from the start playing as multiple characters (most of whom died grisly deaths no matter what you did), a surreal Lovecraftian plot (ending with ancient gods battling in outerspace while you fought a resurrected Roman centurion), and one of the most mind-bending gimmicks ever introduced into mainstream gaming: the sanity meter.
What it was (for those of you who didn't play, which based on the sales number is pretty much all of you) was your character would gradually go crazy every time they were seen by something well, crazy. As the meter slipped, weird effects would start taking place it appeared like there was a fly on your screen, the volume on your TV would lower, your save files would delete themselves. The game didn't see fit to only make the character feel like they were going crazy they made you feel crazy too. The result was scarier and more immersive than almost any game ever, but most people ignored the game. Remember, developers: purposely trying to screw with gamers' grasp on reality not the ticket to success.
At best, fun-loving critics would say that video games are a complete waste of time. At worst, they teach children to murder each other while sexting corpses using gun swords. Or something along those lines.
Opponents of games love to point to stories of people killing each other over a disconnected PlayStation or stolen virtual goods as an example of how Nintendo tapes are leading to the next apocalypse. And while video games have undoubtedly led some idiots to be idiots (for more information, see "the history of every art form, ever"), they've also made us all more intelligent. Really. Here are 7 ways videogames are making us smarter.
7. Rated 'M' For 'Magnanimous Use Of Words'
Fatality. Civilization. Flawless. Random. Ultimate. Corsair. Evolution. Ocarina.
These are all words that you probably knew in elementary school because of video games. And while you would've learned them eventually through the wonders of education, you would also probably would've never used them in every day life the way you do now. Games such as Diablo 3 even turn random enemies into SAT flash cards of words that mean "evil."
Think about the flip side of the complaint about kids on XBOX Live: children are thoughtlessly talking about squad tactics and economic victories because games have made those terms easy to understand and fun. They can be annoying, but they're not dumber for having played video games. And that's pretty tubular (thanks, Ninja Turtles games).
Article The Dorklyst: The 5 Weirdest Changes George Lucas Ever Made To The Original Star Wars Trilogy (Not Including "Han Shot First")
There's no point getting mad about changes George Lucas makes to the original Star Wars films anymore. They're amorphous blobs more than films at this point, and have been since Lucas started seriously tinkering with them back in 1997. And that's okay! The original versions of the films still exist, so you can always cling to that, but the new ones are actually pretty fascinating, if for no other reason than Lucas makes some very strange, subtle changes. We all know (and mostly agree) how weird it was to reverse the Han/Greedo scene (the infamous "Han Shot First!" battle cry of internet nerds for the past 15 years), but there were a lot of changes made, some of which have some seriously questionable logic behind them, and these are some of the most baffling.
5. Adding More Dewbacks To The Droid Search on Tattooine
Why is the Empire using multiple giant lizards for transportation on this desert planet? If they were sand people, okay, I'd get it. Sand people aren't the most technologically advanced folk in this universe, and they use whatever is available to them.
But the Empire is not only technologically advanced, they are the MOST technologically advanced organization in the galaxy. They have a laser that blows up planets. They can have their giant Star Destroyers travel at light speed with no issue. But when they're looking for droids on a desert planet, they choose to travel by giant iguana? You have to feed and care for these giant, unwieldy animals that are difficult to control. Even a poor farmboy has a landspeeder. Why wouldn't they use one too? Odds are they have ones that are way better than Luke's, and would probably have tools to help find droids that would not be susceptible to bearded old guys waving their hands. If one or two Stormtroopers were using dewbacks it would be okay (maybe their landspeeder broke down or they were being punished for another terrible day at the shooting range), but the idea of this many Stormtroopers riding fat, slow iguanas is a little weird.
Life. Death. For all things, there is a season. Now you bask and frolic in the light of the sun, but in time, you, too, will be commended to the earth. Unless you're in a comic book, in which case, you'll probably just take a quick dirtnap and get back on your feet in no time, so long as yours is a commercially viable series (and sometimes even if it's not). For superheroes, returns to the world of the living range from triumphant to shockingly dumb to outright ridiculous. Here are the 7 most ridiculous resurrections in comic book history.
7. Aunt May
In the Hitchcock film Psycho, mild-mannered Norman Bates lives alone in an old motel with his elderly mother, who commits horrible murders. By the end of the film, it's been revealed that Norman's mother has been dead for a decade, and the 'Mother' committing the murders is actually an aspect of his fractured psyche; he dresses like her, carries on conversations with her, and stole and preserved her corpse so she would never truly die. This is not unlike Peter Parker's relationship with his Aunt May, who has been very nearly murdered so many times it's a miracle she never built up an immunity. Most recently, she was shot in a failed hit by the Kingpin. Seeing his aunt dying again, Peter literally made a deal with the devil: In exchange for the life of an old, old woman in perpetual danger, Peter agreed to retroactively give up his marriage and entire romantic history with his bombshell supermodel wife. Time was turned back, allowing Peter to spend many more blissful years with his aunt's embalmed corpse. Of course, this is only slightly more ridiculous than the last time Aunt May died, at which point she turned out to have been a surgically-altered actress all along, because that's a thing that happens.
In the days before the internet, urban legends and straight-up hoaxes spread like wildfire, thanks to an overeager willingness to believe anything and nothing to keep the rumors in check. There was no one to deny the existence of wild claims like bringing dead characters back to life, with the exception of a few gaming magazines (such as EGM, which as you'll see often perpetuated the hoaxes themselves). And when they turned out to be untrue lies, the harsh reality of our crushed dreams stung. But you know what stung more? TRYING TO BEAT MORTAL KOMBAT 100 TIMES IN A ROW WITHOUT SUFFERING ANY DAMAGE IN ORDER TO UNLOCK THE SONYA BLADE NUDE CODE. Ahem. These are the 7 cruelest hoaxes and urban legends in videogame history.
6. Luigi is in Mario 64
Mario and Luigi go together like spaghetti and meatballs, like donuts and coffee, like mushrooms and fire flowers so it wasn't unreasonable to assume Luigi would be a playable character in Mario's first foray into the 3rd dimension. Sure, Nintendo had specifically said it was a single-player affair, but that didn't mean whoever was playing couldn't choose between Mario and Luigi, right? Why would Nintendo leave its 2nd most recognizable plumber out of the game entirely, when even Yoshi makes an appearance?
That was the attitude the internet seized upon at the release of Super Mario 64 (note it wasn't "Super Mario Brothers 64"). Luigi had to be there somewhere. Why would Mario leave his taller, weirder brother behind? The first "clue" the internet found was "L IS REAL 2041" (or something like that) illegibly scrawled on a statue: somehow, this meant Luigi was real and in the game (other theories included promotion for Paper Mario). Coming in with the assist were numerous texture hacks, photoshopped screenshots, and tales of playing as the green plumber flooding the internet.
Shockingly, he was not in the game. But then Nintendo released the Super Mario 64 remake for the DS and he was included along with Yoshi and Wario. It'd be nice if every rumor was eventually validated with a handheld remake.