Reddit user BulkDarthDan asked the question "what is your dream video game" and honestly, we had to stop from writing an entire essay ourselves. Instead, everyone else had some great ideas of their own. Here are our favorite entries:

1. The fate of the galaxy rests in your road maps.

A Sim City/Civilization/KSP/NMS Mashup.

Basically, Civilization, but on a micro- galactic scale.

The idea being that you design your Civilizations from the ground up, starting with one city BC, designing it and building the roads, dealing with traffic and pollution and crime. Then building another city, connecting them, managing resources to/from them on a micro scale, developing yourself as a nation, fighting turf wars globally until you achieve peace or domination, space flight, then begin exploring and expanding to the stars, starting over on another planet, building it up until you control two planets, connecting them until you have an intersolar civilization, and so on until your civilization spans the galaxy. -xerox13ster

2. Clever girl...

Jurassic Park à la Alien: Isolation. -brunosssaur

3. RIP us

Star citizen once it comes out 10 years from now -KaptinKrazy66

4. Accio GAME!

Harry Potter RPG.

I want to carve out my own role at Hogwarts, get sorted into a house, have a "house" story to complete and get swept up in some overarching existential threat to Hogwarts. Explore secret areas, make allies, go to class.

I am essentially asking for the Harry Potter themed child of Skyrim and Bully. -I-DildoSwaggin

5. Nah it's cool I have 14 terrabites to dedicate to a single game.

GTA. But there's a population counter. You can technically kill everyone on the map. But the more that people die, the more fortifications and factions start to appear, leading into some kind of Fallout-style system. GTAV was about 60GB, and we know they had 2+ DLCs planned that would have changed the entire map as a whole. I can't imagine it'll be far in the future when we could have a game like this that changes the map procedurally based on the population count, rural/city areas, resources around the local area (people in woods make wood fortifications, cities make industrial glass/metal/concrete ones etc). A game where you have the freedom of GTA, the visuals of GTAV in 8K or 16K or something ridiculous, and the map evolution of a procedurally generated game. -RedBubble_RedPanduh

6. Control the cat, control the world.

A puzzle and platformer game where you indirectly control a cat by pointing a laser around the map. Use the laser to get the cat to jump on pads, pull leavers, push objects, etc. to advance through the game. -ParrotSTD

7. Terrifying

A horror game that takes place on a whaling ship and most of the crew keeps dying so you have to keep running the ship yourself -46burner

8. Everybody wants to rule the world.

Ultimate Politics and History simulator strategy game. You make custom countries,custom leaders, custom cities, custom parties, and custom political system, and then play in those scenarios like in a Paradox game. With in-built leader and flag creator. Combined mapping, vexillology, and politics sim. -Konree

9. Shotty Blood Bending

Last airbender MMO. 5 classes, water, earth, fire, air, nobender (sorry sokka). And nobody I repeat nobody gets to be the avatar.... Cause i know they would make it so everyone could be. You could also skill tree the elements like a usual MMO. Water can have a tree for healing, damage or blood bending. -Treyw430

10. Still pick complaining people up and put them in the water. Both to control them and to wash off ther stink.

A game like roller coaster tycoon except you're managing a music festival.

Portapotties, managing what food stands you have, who's headlining and supporting, sound and light and stage design. Hell maybe even pull a guitar hero and have actual bands come and go, have routine updates where if an artist is dropping a new album in real life a virtual version of the band can be booked in game on a support tour.

That'd be sick, it'd be like spotify except in game form.

I've had this idea for six years -BucketheadRules

11. So just, better.

Dwarf Fortress in actual 3D with nice graphics and a friendly UI. -Fone_Zone

12. Skyrim meets Pokemon? Yes please.

Pokemon MMORPG. -pajamakitten

13. Would the dragons be replaced by zepplins?

Something similar to Skyrim but in a cyberpunk noir kind of setting. -deepsoulfunk

14. Just don't let EA do it.

Star Wars Battlefront 2 (2005) remade and done right with today's graphics.

Galactic Conquest, conquest mode, 64 player large scale battles, vehicles you can get in and out of and control properly, capital ship gameplay in space maps, ground to air/space transitions, vehicles that hold multiple players, and at bare minimum as many heroes and planets/ maps that were in the 2005 game on release.

It's shameful that a game 12 years ago had more content and larger scale battles than the recent Battlefront games. -RedPanda98

15. Ah good. Another game where I can get sucked in forever.

I've thought for a while that a Civilzation-stlye game, but in third person would be fascinating. Taking the role of an actual person, commanding a civilization with characters with actual personalities, sending people to, and possibly actively participating in wars, having the game world evolve over time with technology, etc. Individual characters could play a large role in the game, amd force you into decisions that have more weight.

Also, the absence of information would be pretty cool. Sending off an army to fight off another civ and not knowing if they're winning (or going off to war yourself and not knowing what's going on back home). Having a delay between a rival civ launch a surprise attack on one of your cities and you actually knowing what's going on from the capital or where you're located, etc. Also, as technology evolves, you'd gain better access to information. Seems like a cool mechanic you couldn't really do in a traditional 4x strategy.

Edit: Because a lot of the comments have pointed me towards other grand strategy games, I might add that a lot of the point of what I was thinking was that there'd be less abstraction. In a lot of these sorts of games, you're looking at numbers a lot. This would be more about being a physical character in a real world than something more abstract in my mind. -BinaryPill