1. In Jak and Daxter there's a special "tripping" animation to slow Jak down if he's about to enter an area that hadn't finished loading in yet.


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2. Here's what Resident Evil 4's in-engine cutscenes look like with a fixed camera angle





3. The multi-phase king of the hill arenas in Overwatch are actually loaded in as one big map

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4. This GIF from Horizon Zero Dawn showcases the "Frustrum Culling" technique that most games use to follow the players field of vision and dynamically render/erase the game world


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5. Wing Commander Dev explains an old-school bug workaround 

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6. The Story of Undertale and the Magic Glass by Toby Fox

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toby fox undertale magic glass

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7. Reaper's "teleport" is pretty sneaky in this highlight intro

 

8. What does Skyrim's Whispering Lady look like behind the mysterious door? She's a floating talking nightstand

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9. In BioShock 2, your player model has a terrifying secret


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10. This is how the "infinite staircase" in Mario 64 worked


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11. Firewatch's main character is a headless homonculus

 


12. Horses in the original Ultima Online had a problem...


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Bonus: This is what Street Fighter V's super moves looks like without the cinematic camera angles


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