There are plenty of odd interface quirks in Skyrim, but we can forgive it sometimes. After all, I don't think anyone is really complaining about being able to halt the flow of time to eat twelve cheese wheels in the middle of a dragon fight. A little harder to parse is the level-up system. You know, the screen of constellations that act as your skill tree. It's a pretty neat way to visually represent your progress, but it's tough to think of how that might actually look to people on the ground...

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