Hailed by critics as "slightly better than Final Fantasy XII," Jak 3 was basically Jak II with a complete disregard for roman numeral franchise precedent. They're both a far cry from the original Jak and Daxter, a light take on Mario 64 that never featured anyone with angry eyebrows. There wasn't anything in Jak 3's open world gameplay that was markedly different than Jak II, but everything seemed bigger, a little more polished and a bit more fun. It's telling that Naughty Dog walked away from the franchise after Jak X, which skipped six games and portrayed a future where everyone was fused to combat vehicles. You just can't top that.
Originally slated to be a Resident Evil game, Devil May Cry was deemed too different and much too bitchin', so Capcom split it off into its own franchise. Somehow it didn't look right for Leon Kennedy to use a giant sword to roll frontflip 500-hit combos, so instead we got Dante, one of only three people left in the world who looks cool in a trenchcoat. The fast-paced slasher was so revolutionary that it started an entire subgenre of third-person character action games. Though many have improved on its formula since its release, the original still holds up today. That lava spider can go back to hell, though.
Can we talk about the movie for a second? For whatever reason, Sony is on this adaptation binge and is turning tons of its gaming properties into feature films. Sly Cooper is coming, along with Uncharted, but Ratchet and Clank will be the first to hit. You can maybe make a case for something The Last of Us, but looking at that trailer for R & C just feels like watching a well-edited cutscene. These lovable scamps have stood the test of time as video game stars, but they might be better off in movies that you can play.
Oh, and the original Ratchet and Clank was the start of a new generation, solid foundation that was iterated upon, one of the best PS2 games, etc, etc.
Whereas Devil May Cry focused on challenging combat, the rebooted Prince of Persia was all about the way you move. Sands of Time featured parkour before many people even knew the word, and its unique method environmental traversal gave way to the likes of Mirror's Edge, Uncharted and every game you play that makes you think "Huh, this is kind of like Uncharted." Precision was a problem, but the developers came up with an ingenious rewind mechanic that let you have a do-over should you fall into a bottomless pit of doom. If only we could do that for the Jake Gyllenhaal movie.
After the terrifying pants-crapping-fest that was the original, Konami went and upped the ante with one of the best sequels ever. Like the first one, you play a confused white dude who wanders into the titular ghost town. Though the Playstation 2 afforded Silent Hill 2 some creepier environments and foggier fog, there was something else lurking underneath the grain filter. The monsters, as comically gruesome as they were, seemed to be magnified representations of sins committed by ordinary people; the psychological horror was more disturbing than any Boogieman, Slender-Man or Kool-Aid Man could hope to be. There were several possible endings, but anyone who's seen them all knows that there is only one genuine, terrible truth.