Square Enix has a rather long history of keeping its mobile games out of western hands. Take Final Fantasy Agito, one of the games originally announced as part of the Final Fantasy XIII series. Or Before Crisis: Final Fantasy VII -- a prequel to what so many consider their favorite entry in the franchise. Few of these exclusions hurt quite so badly as Mobius Final Fantasy, however.
Not only is the game absolutely gorgeous by iOS game standards, it's also one of Square's most popular mobile games to date. With millions of Japanese players as of 2015 it's baffling why they wouldn't bring it to more audiences that have shown they're perfectly happy to dump exorbitant amounts of money on microtransactions. Namely, to North America and Europe.
The real stinger, however, is that Mobius was produced by Yoshinori Kitase -- director and writer for the aforementioned Final Fantasy VII, the equally beloved Final Fantasy VI, and Chrono Trigger.
Since the good old days Kitase has produced a bevy of games -- both Final Fantasy-related and otherwise -- but this being his first foray into the mobile market lends an air of credibility to Square's free-to-play endeavors.
If history is any indicator, however, it's a legitimacy the western world won't see any time soon. It's a shame, too, as I'm sure we'd have all been happy to see a protagonist that was too sexy even for Square Enix.
The history and nomenclature of the Seiken Densetsu series a little difficult to parse, but we'll try to guide you through it.
In 1991 the first game made in the series it to North America under the name Final Fantasy Adventure. It did well, but didn't set the world on fire quite like its sequel, Secret of Mana, on the SNES two years later. That was followed by Seiken Densetsu 3, which translates to Legend of the Sacred Sword 3.
So what's with the series of name changes? Well, the first Seiken Densetsu game was intended as a Final Fantasy spinoff. Even in Japan it carries the subtitle Final Fantasy Gaiden, and originally featured things like the lovable, huggable, razor talon-ed Chocobos to connect the two series. This was dropped in Seiken Densetsu 2 (Secret of Mana to us English speakers) and remakes of the original game.
With or without the connection to the more recognizable franchise, Secret of Mana sold well, and was received even better. To this day the action-RPG is considered one of the best games on Nintendo's SNES, which is saying quite a lot. Fans of the series have since begged for its successor, even as they've received many more and later games in the Mana franchise.
The reason they never got it is pretty simple. 3D gaming was the cock of the walk at the time, what with the Sony PlayStation and Sega Saturn looming over grandma and grandpa's SNES and Genesis. Today it's almost funny to think anybody was scared of the Saturn, but there you go. Besides that, Seiken Densetsu 3 was apparently so big and so buggy that it would have cost Square a healthy chunk of change to localize in the first place.
But, hey! There is an unofficial fan translation rolling around out there for Secret of Mana fans desperate enough to make it work. As with most things in life, the internet provides.