8. WaveRace: Blue Storm's asshole announcer


The announcer in Wave Race: Blue Storm is all about encouragement. Without her chipper attitude regarding my jetski racing skills, I don't think I'd be where I am today. I've found it's helpful to keep an earpiece on at all times, just so I can hear her yell "Sweet!" "Yeah!" or "That's the way!" at different points in my day. For years, my ego was safe when it came to aquatic sports. But that all changed when the alternative announcer was unearthed years after Blue Storm's release.

Here, give him a listen.

Because you definitely watched that video and didn't immediately skip to the text, you'd know that the hidden announcer is a vindictive shitlord. This guy can't decide whether he wants to be passive-aggressive to outright hostile, spouting everything from a sarcastic "Greaaat..." to straight up calling you "Pathetic" every few seconds. Sounds a lot like my stepdad, come to think. Wait... Keith?


7. An emulator and 10 games are tucked away in Goldeneye for Nintendo 64


Goldeneye was already full of unlockables, but since 1997 the internet has exhumed a ton of other oddities within the game. Secrets like Line Mode, the unfinished Citadel level and playable Sean Connery have captured the imaginations of permanent 11-year-olds everywhere, but the craziest Goldeneye discovery came in 2012. 15 years after your childhood friendships were destroyed by Oddjob, a dedicated forumgoer dug into the code within the game and found an emulator for the ZX Spectrum computer. For those not familiar, the ZX Spectrum was kind of like a British Commodore 64. For those too young to know what those words mean, imagine like a big bulky version of an iPhone 3G. Developer Rare made a ton of games for the Spectrum back in its day, and ten of their titles were included on the Goldeneye cartridge along with the emulator.


As the story goes, developer Rare was probably tinkering around with the idea of emulation on the N64, and used their own catalog of ZX Spectrum titles as a test. Maybe they were testing out emulation so they could use it for the playable Donkey Kong arcade cabinet in Donkey Kong 64, or maybe working on emulators was the mid-90s version of avoiding work by puttering around on Reddit. Rather than yoink the stuff out of the code of Goldeneye before they released it, Rare just disabled the Spectrum emulator and left it on the cartridge. If you want to play piping hot titles like Jetpac and Gunfright on the Nintendo 64, you have to run Goldeneye in an N64 emulator and then run a special patch to then run ZX Spectrum emulator. It's probably way simpler to just run a Spectrum emulator, but if there was any fun in that you would have done it already.