While you might have your own reasons for pirating a game, it's hard to argue against the developer's right to fight back. Some anti-piracy measures can be frustrating or limiting, but the best solutions are often the most creative. For example...
If you're familiar with The Sims, you're probably intimately familiar with The Sims. Don't be ashamed. Everyone's checked out their Sim in the shower, or been curious enough to see what cyberpooping looks like. That's why EA has always made sure to censor the Sims by pixelating their bathing suit areas. You're never in danger of being a pervert because the developers have already decided what's appropriate for you to see. It's all very convenient.
For The Sims 4, EA took their pixelation technology and repurposed it for an anti-piracy measure. Anyone with an bootleg copy of the game will still see the pixelated squares of censorship -- but once they're there, they won't go away. Not only that, but the pixelation keeps growing and growing until your entire screen looks like this:
Imagine trying to play the entire game with the pixel filter. It looks like you're trying to play The Sims 1 on a betamax player. It'd probably be easier to win a Call of Duty match on the scrambled porn channel than it would be to play a pirated copy of The Sims 4. You gotta hand it to EA -- this was a pretty funny way to screw over the people trying to steal their game. It was almost as brilliant as their anti-piracy software built into the new SimCity, but that was more about making a game so terrible nobody would want to pirate it in the first place.
Rather than devise a clever way to make the game almost unplayable, Alan Wake developer Remedy just made pirates look like assholes. Anyone who wanted to steal Alan Wake could do so and play the game normally, with one exception: the main character has a goofy patch on at all times. It might not sound like much, but think about it. This is a game steeped in atmosphere, heavy on the melodrama. It really kills the mood when you barely survive a Stephen King shadow monster nightmare, only to remember what a dick you are whenever the main character faces the camera.
But Alan Wake isn't the only one to use piracy on a literal level to make a point.
As it turns out, reminding pirates of their plundering ways is pretty popular in the game development community. As you can see on the left, when it comes to illicit copies of the racer Dirt Showdown, every day is Talk Like a Pirate Day. Prospective pilferers will have to decide whether getting a game for free is worth being humiliated on the track by a computer player named "YARRRR AVAST."
The creators of Game Dev Tycoon came up with a brilliant punishment to fit the crime of piracy. Any thieves attempting to play the game-making simulator would find their efforts plagued by programmed pirates, to the point of bankrupting their virtualdevelopment studio. The irony is so thick you could pour it over pancakes.