It was belittled for its default purple paintjob and silly (but functional!) lunchpail handle, but the Nintendo GameCube had a pretty special library. After tallying up thousands of ballots, Dorkly readers have narrowed down the GC's formidable collection of games down to a chosen few, and we've assembled a rundown of the results below.
Would you switch around the rankings of the Zeldas? Think Kirby's Air Ride is definitely top five material? Is all the blood draining from your head after seeing that Eternal Darkness and the Resident Evil remake didn't make the cut? Well, you only have yourself to blame for voting the wrong way. But if you'd like to channel your frustration onto your fellow man, you can do so by hitting up the comments below.
After the retrofitted Rare game disappointed fans with a dearth of space dogfighting, Assault brought back the Arwing in a big way. Players had the option of playing on the ground in a third-person shooter mode, tearing it up with the treads of the Landmaster or flying in some of the most vibrant space battles this side of Rogue Leader. They even brought back the memorable Star Fox 64 soundtrack. All it was really lacking was a Slippy Skeet Shoot minigame.
It's hard to believe, but the last console F-Zero that wasn't a malicious trolling cameo in Nintendoland belonged to the GameCube. Mario inventor and nerd demigod Shigeru Miyamoto has gone on record that he doesn't really know what he should add to the franchise going forward, once again demonstrating that Nintendo has no idea that people in this century like to play video games online. But hey, it's not like many people finished GX to begin with -- it's a gripping, gorgeous racer with an insane sense of speed, but it's balls hard.
If you look closely at the picture above, you'll see that it perfectly encapsulates the Mario Party experience. Obliterated by inane bullshit -- in this case, banana peels -- Mario and Wario collapse on the floor, having lost everything they'd fought for through sheer happenstance. They're nothing more than warm corpses now, their bodies merely living tombs for the dead souls that once dwelt there. Their assailant, the indigo dickweed that was not even invited, lords his unearned victory over them with his shitty, crooked grin.
Dorkly readers chose the fifth game to represent the series and its propensity to destroy friendships, perhaps based on its superior minigame collection and close ties to the Nintendo 64 era of said relationship eradication.
Not to be confused with "The Twin Frakes," -- that episode of Star Trek: The Next Generation where Riker discovers a clone of himself -- this Metal Gear Solid remake is one of the GameCube's oddest exclusives. Following the successful Resident Evil redux, Konami and Silicon Knights took the array of technical improvements from Metal Gear Solid 2 and plugged them into the more grounded plotline of the original MGS. It played great (maybe too well, as the first-person aiming made some of the fights a breeze), but the new cut-scenes were on another level of anime insanity. Due to some tricky rights issues, we'll probably never see this ported anywhere else. It's probably just as well -- it was creepy enough knowing that Psycho Mantis was watching us play Super Mario Sunshine.
For most of their existence, Pokemon have been happy to be captured, trained, bred and pitted against one another in battles for the profit of the owner. That all changed in Gale of Darkness, which introduced Shadow Pokemon, a brand of heathen animals who dared to be somewhat miffed about their lifetime indentured servitude. Your quest in purifying these aberrations led to what might be the closest we'll ever get to console Pokemon. It might feel a little wrong to kidnap and brainwash wild creatures, but give it a chance -- bustin' makes you feel good.