We talked a lot about superheroes who were de-powered to make their games playable - here's an example of the opposite of that - some non-powered dudes who suddenly have god-like strength.

 

BONUS! Lethal Weapon - Riggs and Murtaugh Could Beat Up RoboCop For His Lunch Money

5 Games That Used Popular Heroes In Incredibly Uncharacteristic Ways

The Source Material: Martin Riggs and Roger Murtaugh are a pair of mismatched cops who single-handedly created the buddy cop genre. Riggs is a young, wild loose cannon with elite training from Vietnam, while Murtaugh is an old, by-the-book cop who keeps talking about retirement and getting too old for this shit. While they are both vulnerable, normal men with no special powers, they are excellent officers of the law who solve every case together... as long as they can survive each other. Funny moments, bromance conversations and all the manly feels there is describe this dynamic duo.

The Game: Where Riggs and Murtaugh go, crime dies. This is the only case on the list where heroes are depicted as deadlier than in the source material.

Imagine Double Dragon, but instead of two players controlling Billy and Jimmy, one player controls both of them, one at a time, like in single player Donkey Kong Country. Also, all enemies except the bosses die with one hit. One hit. And this doesn't apply only to Martin "Lethal Weapon" Riggs. Roger "Too old for this shit, two weeks to retirement etc." Murtaugh sends criminals to hell with a single knuckle sandwich too, Last Boyscout-stlye. There are also guns with limited bullets, but as the unlimited punches are already pretty deadly, they are nothing more than extensions to their fists and legs of fury.

The game takes these two weapons of mass destruction through such locales as a camp, an exhibition, and the gardens. In case you're wondering why you don't remember these places from the movie, it's because video game Riggs and Murtaugh don't care about the plot. They're both wild loose cannons this time, and they kill crime wherever they want. And they use the coolest walking animation ever (I can only describe it as 'moonwalking forward') to get wherever they fancy their bloodshed at the time.

The cherry on top? At times there are helicopters in the sky full of bad guys and they shoot their puny bullets and grenades at these demigods of law enforcement. Oh noes! In case the gun is out of bullets, what's a harbinger of death to do? Well, as long as you can jump on a nearby platform, like a house or a pile of logs, you can always jump at the chopper and take it down with a single divekick. Wait, what? Yep, that totally happens all the time. Again, this is not something only the world class elite Riggs can do. Murtaugh, through an amazing feat of sheer willpower, demonstrates that there is still some fight left in those old bones... by kicking a helicopter out of the sky like a boss.

And now would be the time for me to point out what went wrong and how things could have been better, and I don't have anything to say. Nothing went wrong, and I wouldn't change a thing. Riggs and Murtaugh are uncharacteristically powerful and I'm really cool with that. The game has nothing to do with the plot of the movie, and it isn't a problem. It's just two tough cops moonwalking around; fistgunning bad guys to death and divekicking choppers. Honestly, that's too awesome to change.