These days, people are more concerned than ever about the effects of children taking part in acts of virtual violence - particulary with games like GTA V. There's a few problems with this worry, though: firstly, GTA V is rated M, and is absolutely not intended for children. Secondly, GTA V forces you to commit acts of violence. It encourages and rewards brutalizing and murdering your fellow man. What really reveals bad behavior in kids are when they lash out violently in games intended for them that don't reward such behavior. Here are the gaming acts of violence parents should have really been worried about.
1. Drowning and Starving People in The Sims
The Sims was about life - the mundanities, the joys, accidentally memorizing certain Simlish phrases, everything. So, naturally, the most popular things to do in The Sims revolved around torture and death. There are a lot of ways for your poor, jibberish-spouting, unable-to-walk-around-a-plate Sims to die, but some of the most well-known ways required the active involvement of a player:
- Removing the ladders from the swimming pool is probably the most repeated throughout the internet - the act forced your Sim to swim around aimlessly, getting stronger and stronger, until they tired out and drowned. It was so prevalent that the developers added the ability for Sims to climb out of the pool without a ladder in The Sims 3. Players responded by figuring out you could just build walls around the pool and they could re-live their Dexter-esque glory days.
- The other way was to build walls around a Sim, trapping them and cutting them off from food, until they starved while soaking in their own urine. Their own blue urine.
No Sim, no matter how many times they fall asleep on the front lawn or refuse to clean up their messes, deserves to go like that. At least give them the dignity of burning to death after trying to cook mac 'n cheese.
2. Wildlife Massacres in Oregon Trail
"We should ford the river, I think. C'mon - it's only 5 ft. deep, right? The wagon should be fiiiine going across tha - shit. Well, Dylan died. Why did we bring someone who was 4'11" on this perilous journey?"
In the edutainment blockbuster The Oregon Trail, there were a few temptations for kids to be unnecessarily cruel. Obviously, there's the temptation to ford the river just to see who drowns, but there's one thing that was a bit worse than that...
The most fun part of the game is, not surprisingly, the only really interactive section: hunting. When you hunt, you can kill enough animals to bring back 200 lbs. of meat and keep your wagon pals on Filling Rations. The thing is, the game doesn't stop you once you've shot over 200 lbs worth of animals. Meaning you can end up taking down 12 buffaloes and when 2 would have sufficed. And kids knew that, yet would still wantonly lay waste to the buffalo population between Missouri and Oregon. You didn't see it, but standing behind you were about 50 Native Americans, all with a single tear running down their cheeks.