The prequel trilogy's clone army wasn't very interesting - an army of personality-free CGI creations who had no moral quandaries with turning on Jedis when hearing a number. Really, one of the sole saving graces of their entire existence is Republic Commando, with you playing as a badass clone accompanied by fellow badass, shockingly personality-infused squadmates. The game's short and sweet, but cruelly ends with (SPOILER ALERT! - although really, it's been 8 years, I dunno if we still need to be warning about spoilers anymore) Sev, your cold-as-Hoth sniper, being probably killed and left behind. Who would have ever guessed a videogame could do a better job with the prequel trilogy characters than George Lucas? ...okay, you can all put your hands down now, I get it.
In a game where the word "Jedi" appears twice in the title, JK II: Jedi Outcast makes one fatal error: it starts you off not being a Jedi. But despite the slow start (where you're forced to use blasters and other not-lightsaber weapons), Jedi Outcast still stands well above others in the Star Wars action games genre - you can use force powers, there's a fun, weird campaign, and the multiplayer was a perfectly mess of chaotic fun. Also: KYLE "(ANY NICKNAME THAT DOESN'T START WITH A 'K')" KATARN. "Badass bearded dude who's essentially Han Solo but with Jedi powers" is pretty much all you can ask for in a protagonist in any Star Wars game.
Remember watching the original trilogy and thinking, "Okay, but surely Darth Vader has some free time to train an apprentice while all this other stuff is going on, somehow keeping it unbeknownst to the Emperor and pretty much everyone else, right?" Okay, maybe you weren't thinking that, but The Force Unleashed decided to ask the question anyways. And good thing it did, because getting to rip down a Star Destroyer using only the Force is pretty cool (also: monstrously-annoying and tedious as shit, but still pretty cool).
PrevPage 2 of 3Next