10. Pistol (Halo: Combat Evolved)

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When you're presented with a shotgun, an assault rifle, and a pistol, and you pick up the pistol without hesitation, you should know something's up. For one thing, why is someone presenting you with guns? This can't be legal. You should probably get the hell out of wherever you are. Secondly, since when is a pistol better than two objectively more powerful weapons?

The pistol is may be the best weapon period in the original Halo – you can zoom in and take out anyone in sight with a few well-placed shots, they don't leave a trail like sniper rifles, and there's way more ammo than rocket launchers. In short, it's a devastatingly powerful weapon – which made it a little disappointing when it was scaled back to how a pistol should behave in the sequels. But maybe the most unfair thing about it was how much cooler the pistol-whip animation was than any other melee attack.

9. Farsight (Perfect Dark)

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Perfect Dark, we're not done with you. As if the Laptop Gun wasn't enough, they went and put in an alien sniper rifle. An alien sniper rifle that could shoot through walls. An alien sniper rifle that could shoot through walls THAT WOULD EVEN AIM FOR YOU. Oh, and it was a one-hit kill.

James Bond can keep his wimpy Golden Gun.

8. The Concrete Donkey (Worms)

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In a game with exploding bananas, superpowered sheep, and napalm strikes, you might be wary to worry too much about a donkey made out of concrete – but there's nothing more horrifying than the sound of its "hee-haw"'s as it crushes everything in its path. If Worms is the goofy videogame equivalent of chess, as many experts (aka "just me") agree it is, the Concrete Donkey is that crazy gambit from Searching For Bobby Fischer. Even a worm that's burrowed deep underground, normally protected from anything you could throw at it, is totally vulnerable when the Concrete Donkey is dispatched. Pretty crazy to realize that's what those ringworms in your dog's stomach were up to this whole time.

7. Donatello's Stick (Teenage Mutant Ninja Turtles)

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Not entirely sure how weapons were distributed amongst the Teenage Mutant Ninja Turtles, but it always seemed like Donatello drew the short stick (*ducks to avoid barrage of tomatoes*). All of the turtles received weapons that had steel as major components and could dish out some serious damage – Leonardo got two swords, for god's sake (even Uma Thurman only needed one). But nerdy Donatello got a big stick someone found in the alley behind Sbarro's (technical name: bo staff, but c'mon). Didn't really seem fair. Until Teenage Mutant Ninja Turtles came out for the NES

All of the weapons in the game seem to do about the same amount of damage to enemies, so the only real difference between them is their reach. While Raphael spins his sai at an embarrassingly close range, Donatello can dominate bosses without ever needing to get anywhere near them. It's so bad that the game is pretty pointless if you let Donatello die – if you couldn't beat a level with him, what are the odds you'll be able to get any further with Michelangelo's nunchucks? Or maybe you're swimming through a field of electric seaweed, in which case, it doesn't even matter.

6. Crissaegrim (Castlevania: Symphony of the Night)

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There are a lot of great, powerful weapons in Castlevania: Symphony of the Night – I mean, Dracula probably really regrets filling his monsters with tons of loot, and not evicting that lone librarian in the middle of his haunted, demon-filled nightmare castle. But none compare to Crissaegrim – a sword that swings four times every time you attack. This alone doesn't sound like much, but the beauty in the horrible-to-pronounce Crissaegrim (blame Tolkien) is that it's one-handed – meaning, if you're patient enough, you can equip two at once. With two of these things, Castlevania sorta stops being a game, and becomes more of a butcher shop simulator.