The world of movies and TV have long been filled with fake videogames that only exist within the boundaries of their respective universes whether it's due to plot demands that couldn't be filled by existing games or simply trying to avoid copyright infringement. While sometimes there are games that look so incredible that the possibility of their existence would have nerds foaming at the mouth, there are also games too weird to possibly exist anywhere in the real world. Here are the 8 most bizarre fictional videogames in history.
With a title as ambiguous as Super Bario Bros., it either sounds like a shrink-wrapped bootleg video game you'd find being sold off a filthy tarp in a New York subway thoroughfare or the name of a bodega with some spelling issues. But given what goes on in the game itself is something that could only be found in those pirated video games, we're leaning towards the former.
Super Bario Bros. is essentially what happens when please forgive the following potentially-scarring mental image of Muppet/NES game cartridge intercourse the original Donkey Kong and Gonzo had a baby without Super Mario Bros. even being aware of the infidelity going on behind its own back. In the search for an adequate analogy, we nearly forgot to mention the King Koopa knockoff that throws what look like neon green boogers instead of fireballs and hammers. There's that too.
For the movie The Last Starfighter, the concept that one is conscripted into service in an intergalactic civil war (one that Earth isn't even involved in) based solely on their outstanding performance on a space shooter arcade game is somewhat plausible, but it just wouldn't work in the real world. Why? Well imagine the collective looks of dismay when the Rylon Star League discovers that their chosen with "the gift" is nothing more than an out-of-shape gamer with a severe case of carpal tunnel who just wants to go home. Nobody as cool as the film's main character, Alex Rogan, would be caught dead anywhere near an arcade (unless it's to wail on unsuspecting nerds).
Now if the principle of high scores irrevocably resulting in the individual being transported into a fantasy world held true for all arcade games, then former Donkey Kong champ Billy Mitchell should've been running up and down a construction site, having barrels tossed at him by a giant ape, a long time ago. I doubt there would be many objections.
Public park maintenance workers if they're anything like the character Skips from Regular Show are wellsprings of wisdom when you take the time to know the man or woman behind the wheelbarrow of mulch. They've mowed enough grass and thrown enough sawdust on puddles of wino vomit to comprehend the more metaphysical side of existence. So when they warn you to not, say, connect the red and blue wires of an awesome-sounding arcade game like Destroyer of Worlds, it's in your best interest to abide by those words unless you're absolutely fine with an 8-bit visage of Satan laying waste to everyone and everything you love. Then again, it does make for a pretty neat doomsday scenario.
If the ESRB had been around during the early '80s, a game like Headkicker would have garnered an "M" rating for sure and driven kids to dupe their out-of-touch parents into buying it for them long before games like Mortal Kombat were out. Initially, the idea of a game centered around vigorously kicking your opponent square in the cranium with little to no resistance sounds novel, but the thrill of doing so might wear off relatively quickly for most. Brak and Zorak, on the other hand, thought Headkicker was compelling enough to travel back in time and convince a pair of wizards to not invent homework so they could play in peace. Which isn't to say that eliminating homework isn't a noble undertaking when given the opportunity, but hopefully you're doing it for a game that's a little more fun than Headkicker.