This was a solid entry in the Castlevania series - nothing too spectacular (this was a pre-Metroidvania installment), but great graphics (for the time), smooth gameplay, and great music made it something memorable. Also making it memorable - one of the characters, Eric, could wield a huge, awesome spear instead of a boring 'ol whip (which the other character, John, had). Add a dash of awkwardly trying to tie things in to Bram Stoker's Dracula novel, and you have all the makings of another impressive The Laziest-Named Castle Ever, er, I mean, Castlevania.
This was the most ideal sports game ever made for videogame nerds - it simplified the sport immensely by reducing games to 2-on-2, shots were easy to make, and it added just enough ridiculousness to the proceedings to make it an absolute blast. It was fast, fun, and the perfect multiplayer game that appealed to nearly anyone. Not only that, but the iconic announcer and the entire concept of being "on fire" have seeped so deeply into pop culture consciousness that they're brought up by people who have never even played NBA Jam. Boom shaka laka, indeed.
If you had to criticize The Hyperstone Heist, the worst you could really say about it is that it's not quite as great as Turtles in Time (which is like complaining having 999 million dollars isn't as great as having 1 billion dollars). That's about it though. Judged on its own merits, it's another great entry in the side scrollin' beat-em-up genre that TMNT took by storm after thankfully abandoning the horrible design of the first NES game. Really, not having any electric seaweed alone makes every subsequent TMNT game a small victory on its own.
The fact that Battletoads is fondly remembered as a great, fun, if somewhat difficult game is kind of incredible, given it's probably one of the hardest popular games to ever find a substantial audience. And not just the infamous (and already mentioned) hoverbike level - the whole game is filled with difficult platforming and unforgiving challenges. Luckily, it also had wonderful gameplay and a great sense of humor. The Genesis version of the game is likely the best - it's just slightly easier than the other versions (and is more generous with lives). Odds are there were far less Genesis controllers flung across the room than any other system's controllers due to this game.
A few things are clear about the Streets of Rage series: you guys like it a lot (every installment was voted in the top 25), the second one is your favorite, and they probably should have made a 4th one, if only to bolster this series spot on this toplist (also, it probably would have made a bunch of money). Streets of Rage 2 played like a more refined Streets of Rage 1, but with more stuff: more moves, more levels, and more characters named Max Thunder (well, one). It was a boiled-down, great side-scrollin' beat-em-up - actually, the highest ranking one on this list. Maybe they should have called this one Streets of Joy. Actually, that probably would have been a bad idea.