DLC (Downloadable Content) is, at its core, actually a really great idea: after completion of the full game, the developers can add content to extend the playability, while gamers pay to get the content. It's win-win. Except it never works out that way, and usually the content is worthless, overpriced, or something that should have been a feature to begin with. These are 8 of the most awful paid DLC in videogame history.
DLC has somehow found a way to get more degrading and insulting over the years, and here's the latest evidence: The Ultimate Shortcut Bundle for Battlefield 3. What it does, essentially, is give you pretty much everything you would earn in the game, had you, ya know, actually played it for a while. But who has time to play a game? "When I buy a game, I want to pay extra money so I don't have to play it much!" thought everyone who paid for this.
The problem is two-fold: the people who actually legitimately spent a great deal of time to get all of the upgrades and weapons felt their achievements had been cheapened by the feature, and the people who paid for it a) are actual human beings who spent actual money they probably worked for at actual jobs to get this, and b) supported the idea that this is something that should be the norm. I can't wait for the day I'm able to buy a game, pay an extra $10, and skip right to the credits immediately.
Oblivion was an enormous game filled to the brim with great content - but something was missing that would make the experience truly complete: horse armor. Before, your poor horses were naked. Naked! Can you believe that? Who ever heard of a naked horse?
The answer, of course, was "everyone, are you insane?" No one cared - or probably even considered - that their horses were nude and defenseless. Because they're horses. The inclusion of horse armor is fine in and of itself, but the idea of actually having to pay extra money for such a simple, useless item is horrible, although at least there'll be less fodder for the Tamriel glue merchant.
Capcom is a notorious repeat offender of bad, terrible, no-good DLC, but the Color Packs for Street Fighter III: Third Strike are something special. For a few dollars, you can get additional costumes for your characters! Wait, no, I mean additional colors for their existing costumes. Yep, the aptly named Color Packs did nothing but give you the option to change the color of your fighter (and for Chun-Li, most of those colors were "adding black somewhere").
But wait! There's less! Your online opponents wouldn't even be able to see the colors you paid so much for if they too didn't have the DLC. So if you were trying to impress someone with a show of your variety of colors, they wouldn't even know about it. May god have mercy on your soul if that was a problem you ran into.
There is a certain type of gamer who will buy only one game per year - that year's Madden. Someone thought that these innocent, delicate flowers weren't aware of the creeping intrusion of unnecessary DLC into the world of videogames, so used it as a testing ground for a wild array of rip-off DLC purchases, but the one truly terrible piece of DLC was something called "Elite Status."
"Elite Status" was a new difficulty level. That's it. That was all it was. It was "Hard Mode" for online play - except you had to pay extra money for it. In a few years, if you want to pause a game, you'll need to buy "Game Pause Pro" DLC (only 500 Microsoft points!), mark my words.