The launch of the latest SimCity was, to put it mildly, not handled well. To put it spicily, it was a huge unimaginable mess with people unable to download the game, play the game due to lack of available servers, features being turned off, and with a number of updates released post-launch trying to fix some of the major issues users were experiencing. This didn't go on for just the first few hours of its release though some of this is still going on, a week after release. For a smaller game and company, this might not be such a surprise but this is from one of the largest publishers in videogames and one of the biggest franchises in videogames. However, SimCity is not the first game to put users through this kind of launch mess. Here are 9 other games that had terrible launches.
9. World of Warcraft
The game that truly launched MMOs into widespread popularity, and possibly the most profitable game of all-time (also the most life-sucking it's been played a grand total of 5.93 million years, cumulatively), World of Warcraft started off in a state of total disarray. As the first huge MMO of its kind, Blizzard had no idea what it was walking into, and the servers were instantly overloaded on launch day, with queues reaching the thousands. And even if you did manage to get into the game, everything was slow and glitchy. If this had happened today, it would be a nightmare SimCity at least has most of their ducks in order a week later but WoW's woes lasted for over a month, mostly due to outdated servers that were in dire need of upgrading. Thankfully, Blizzard learned their lesson and never had a rocky launch ever agai- OH WAIT
Time travel has been a super popular theme in movies, books and games ever since the first time machine was invented in the year of our Lord Zenithox 33270XX, so naturally there have been plenty of virtual heroes zipping through the space-time continuum. Even with so many cool games featuring time travel, these eighteen veteran characters stand out for going the distance in the past, present and future. Their heroic chrono-adventures have taught us all that no matter how far into the past or future we go, bad guys and logic puzzles span across all history.
18. Bernard, Hoagie, Laverne (Day of the Tentacle)
Way back in an earlier epoch VH-1 historians now refer to as "the early '90s", the forward-looking game scientists at LucasArts developed Day of the Tentacle. The point-and-click adventure game followed a guy, a girl, and another guy in their efforts to foil a sentient purple tentacle's plot to take over the world. The course of human and tentacle events leads to each character being stranded in the mansion at a different period of time. The game played around with the unique temporal level structure, allowing the player to eventually switch between the three time periods, trade items, and show how the effects of a change to one period could have puzzle-solving consequences in future areas. The game's quirky sense of humor and cartoony visuals masked an educational journey, as the kids playing learned more about the Founding Fathers than they ever would have at school. For instance, did you know that John Hancock made the first bad Woody Allen impression in recorded history in Maniac Mansion over 200 years ago? Knowledge.
Sadly, the untimely demise of LucasArts means that this series is likely history. More time-travel wordplay to follow.