If you've been anywhere on or near the internet in the past few weeks, you may have heard that a few people (everyone) are a little less than pleased (foaming at the mouth with rage) with the ending to Mass Effect 3. But there are worse endings than Mass Effect 3 out there. Endings that are more indefensible, awful, controller-shatteringly frustrating, or all of the above. Now, let's go over the six worst endings in videogame history
6) Knights of the Old Republic II
Before we talk about the story in KOTOR II, let's bring up the minor point that the gameplay was laggy and full of stuttering, with piss-poor quality video and tons of content cut from the final product. Good, we have that out of the way.
But that all pales in comparison to the absolute what-the-hell nonsense of the game's plot and ending. You awake one somber Jedi night (see what I did there?) to find yourself on the Ebon Hawk, famed ship of Dark Jedi Revan. You don't know how you got there, or why there's an unconscious old woman named Kreia with you. To make a long, pointless story short: you never find out why, Kreia turns out to be an evil Sith (to absolutely no one's surprise), and using a gravity-based superweapon, you destroy an evil planet. Which was great, because um it was bad? And apparently a threat?
Really, the thing that made KOTOR II's ending so bad was that nothing really led up to it. Throughout the entire game, the plot is scattered and unfocused, without any real consequence on the table, because the game feels entirely disconnected from the original Knights of the Old Republic. Can you believe they allowed a beloved Star Wars property to have a wildly unfulfilling follow-up? Oh, you can? Really easily? Nevermind then.
Article 8 Star Wars Pickup LinesAugust 6, 2010
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
This important-sounding quote was spoken by some guy after you die during Call of Duty: Modern Warfare 2, and it still holds true. Weapons in videogames, too, keep getting more and more powerful, yet there are still ones included in games that make us wish we had the raw power of some sticks and stones instead. We're not talking the purposely-terrible joke weapons that show up sometimes (like the mop in Chrono Trigger or the Bubble Gun in Earthworm Jim 2) we're talking the weapons the developers thought you'd actually use at some point. These are the 15 worst weapons in videogame history.
15. Needler (Halo: Combat Evolved)
The Needler can actually be a pretty effective weapon in Halo assuming the target is totally still, your aim is on, and you have enough ammo. Unfortunately, players tend to move around in Halo (sometimes in different directions), getting the aim dead-on can be difficult, and if you don't have enough ammo, you're doomed. Hell, it's not like they're not being upfront with us at least to "needle" typically means "to goad, provoke, or tease." Basically, it's a weapon designed to annoy your enemies not kill them. And unfortunately, "killing" is a pretty important thing to do in Halo. Luckily, the Needler was improved in subsequent Halo games, stealing the raw power once held by the mighty Pistol.
Article A Message From Gabe Newell
Article Xbox Live BingoOctober 5, 2010
1. No Traffic
The best thing about open-world driving games (think Burnout Paradise) is not the turbo, nor the ability to walk away from a horrible-yet-badass crash: It's the fact that there are barely any cars on the road. Sure, there might be some other vehicles, and in some games there are actually working stoplights, but it's hard to imagine a game where there is bumper-to-bumper traffic trying to get off the highway.
And with good reason. Traffic is miserable. If human motorists drove like their NPC counterparts calmly, methodically, programmed to drive at the same pace and leave a safe following distance between cars, not only would road rage decline, but so would the majority of traffic collisions. Except for ones caused by turbo strips, of course.