Article The Dorklyst: The 5 Weirdest Changes George Lucas Ever Made To The Original Star Wars Trilogy (Not Including "Han Shot First")
There's no point getting mad about changes George Lucas makes to the original Star Wars films anymore. They're amorphous blobs more than films at this point, and have been since Lucas started seriously tinkering with them back in 1997. And that's okay! The original versions of the films still exist, so you can always cling to that, but the new ones are actually pretty fascinating, if for no other reason than Lucas makes some very strange, subtle changes. We all know (and mostly agree) how weird it was to reverse the Han/Greedo scene (the infamous "Han Shot First!" battle cry of internet nerds for the past 15 years), but there were a lot of changes made, some of which have some seriously questionable logic behind them, and these are some of the most baffling.
5. Adding More Dewbacks To The Droid Search on Tattooine
Why is the Empire using multiple giant lizards for transportation on this desert planet? If they were sand people, okay, I'd get it. Sand people aren't the most technologically advanced folk in this universe, and they use whatever is available to them.
But the Empire is not only technologically advanced, they are the MOST technologically advanced organization in the galaxy. They have a laser that blows up planets. They can have their giant Star Destroyers travel at light speed with no issue. But when they're looking for droids on a desert planet, they choose to travel by giant iguana? You have to feed and care for these giant, unwieldy animals that are difficult to control. Even a poor farmboy has a landspeeder. Why wouldn't they use one too? Odds are they have ones that are way better than Luke's, and would probably have tools to help find droids that would not be susceptible to bearded old guys waving their hands. If one or two Stormtroopers were using dewbacks it would be okay (maybe their landspeeder broke down or they were being punished for another terrible day at the shooting range), but the idea of this many Stormtroopers riding fat, slow iguanas is a little weird.
Article Disappointing Videogame Facts
The Wii series (Sports, Fit, Motion, etc.), which has spanned about 6 years, has sold approximately triple the entire Legend of Zelda series, which has spanned 25 years.
Some people say, "if it's in the game, then it's fair." These people are jerks. Disregarding manners or sportsmanship, they take what should be an enjoyable game and turn it into a never-ending source of frustration. Here's our tribute to the seven cheapest moves you can pull.
Multiplayer games often require a degree of stealth, which is sometimes difficult when your opponents are literally in the same room as you. Imagine lining up a target in your sniper crosshairs when he suddenly has a psychic premonition and dives behind cover. Or having the entire enemy team throw you a surprise bullet party because they knew the location of that burnt-out jeep you happened to be looking at. Screen-peekers might as well be taking the game out of the system and stomping on it. Imagine if Nazis had been able to stare through the eyes of our boys back in WWII to deduce their location? We'd all be gaming in lederhosen right now. Do you like wearing comfortable pants? Yes? THEN WHY ARE YOU STARING AT MY SCREEN!?
Rushing is one of the most frustrating strategies out there. Popular in RTS games, the objective of "rushing" is to throw everything at your opponent right away, killing them with your pathetic low-level minions before they can build a defense. The obvious pro-rush argument is that both players could easily exploit the same strategy. But what's the point of an RTS game that's decided in the first 5 minutes? We buy these game to fill up the social lives we don't have. Slow down, man, the popular kids will still be partying in two hours, and they probably won't notice you staring longingly in through their window anyway. Spawn a few more zerglings and stay a while.
Gamers love a good challenge. Unless it involves an underwater level. Or a mine cart. Or pretty much anything from Mega Man 9. Come to think of it, gamers are frustrated by a lot of things. Here's a tribute to the levels that made us collectively break our controllers.
1. Battle Toads: Turbo Tunnel
The most annoying level of the Citizen Kane of near-impossible video games, the BattleToads speederbike level, is the reason why the Game Genie and adderall were invented. Nothing short of John Nash-like spatial recognition is enough, as even thousands of plays can still leave the most talented gamers in the fetal position. What sets it apart from other classic video games, and what is perhaps its most annoying quality, is that years later it still retains the same level of difficulty it had when you were 9.
Article 8 Fallout PSAs
Hi everybody! Sophie Prell won't be joining us today. Instead, allow me to introduce myself in her stead. I am Sofia Bell, video game journalist, humor writer, and just plain good-lookin' gal on the Internet. My lawyer has advised me to state that, for the record, I have never heard of Sophie Prell, and any similarities between my own writing and hers are purely coincidental. That disclaimer firmly and totally legally! out of the way, I thought I'd bring with my introduction a present. Dear Dorkly, I give you seven of the most blatant video game rip-offs of all time!
7. Fighter's History
Let's face it, there isn't a single fighting game in all of history that makes a whole lot of sense, and likewise none that are too original. Fighter A punches Fighter B, both are competing to be top dog in the world's greatest martial arts tournament, which is secretly run by an evil dictator/corporation/demon/all of the above. Have I just described the plot to your favorite fighting game? Have I just described the plot to all of them?
Well not Fighter's History! Fighter's History was different, by god! At least, it was legally ruled to be so when Capcom sued developer Data East over copyright infringement. Why the suit? Oh, no reason. It totally looks like its own game. But hey, you know what Street Fighter never had? A weirdly androgynous Chun-Li. Mmm, just think about what might come from that spinning bird kick.
6. Great Giana Sisters
Let it never be said that early video game developers didn't believe in the concept of gender equality. Or maybe just a cheap buck. Take a look at this screenshot. Or this one. Even the recent port and upgrade for the DS version barely changes what is clearly a rip off of Super Mario Bros. tripping balls on acid. Goombas now have horns, lobster-ants crawl through lava, and Lovecraftian eyeball-tentacle monsters lie in wait around every corner.
And what in the goddamn is up with that cover? I understand that early games had notoriously bad presentation with their art, but this looks like the artist didn't know if they were going for a Heavy Metal homage or if they wanted to purposefully confuse every young male gamer's erection into painful submission. Is this game for children? I don't know! What's that dragon doing in the background? No idea! My entire reaction to this game can be summarized as a succinct and elegant, "What is this, I don't even."