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Article Mark Zuckerberg Explains Why Facebook ACTUALLY Bought the Oculus Rift

By Andrew Bridgman / March 25, 2014
Mark Zuckerberg Explains Why Facebook Bought the Oculus Rift

Filed Under   facebook   oculus rift   open letter

Article Console Review: The Xbox One

By Andrew Bridgman / November 22, 2013

Filed Under   reviews   xbox one   dorkly review

Article If Convention-Goers Had 'Game of Thrones' House Sigils

By Staff / March 29, 2014
If ConventionGoers Had Game of Thrones House Sigils

Article Toplist Results: The 25 Greatest Pokemon of All-Time

By Staff / December 19, 2013

  Toplist Results: The 25 Greatest Pokemon of AllTime

First, with millions and millions of votes, you picked the top 15 Pokemon from all six generations:

And from those 90 Pokemon, you whittled it down to the top 25 after over 2.2 million votes (see the full results here). But because we've already described every one of these Pokemon, we thought we would give you a little haiku to go along with each one (because, c'mon, you're just here for the results anyways). So here they are, once and for all, never to be disputed, after a fair democratic voting process - the 25 greatest Pokemon of all-time:

Filed Under   pokemon   results

Article Celebrity Pokedex Entries

By Nick Ross / May 24, 2013

Rollover to reveal the celebrity Pokedex doppelganger!

Filed Under   celebrities   pokemon   pokedex

Article 30 Ridiculous .GIFs from Grand Theft Auto V

By Andrew Bridgman / October 23, 2013


You know you've finally made it to Crazy Rich Guy status when you're playing dominoes with exploding cars.

Filed Under   grand theft auto   gifs   gta v

Article The Dorklyst: The 10 Greatest Hero & Villain Team-Ups In Videogame History

By Alexander Z. Rogers / July 10, 2013
The Dorklyst: The 10 Greatest Hero Villain TeamUps In Videogame History

Many classic videogames still boil down to a very basic formula: Good Guys + Bad Guys +/- a few princess = Conflict. In some games the actual reasons for the conflict (princess-related or otherwise) don't actually matter much – the most important relationship and interactions in the game are between our player and his or her antithesis. That's probably why, no matter how long the feud seems to drag on or how implausible it is that the villain survived his last defeat, game designers keep bringing back the devils we know – it just wouldn't feel like the same series without them. Now what happens when these naturally opposing forces find themselves on the same side in a fight against an even greater foe? Here are the 10 greatest hero and villain team-ups in videogame history…

(WARNING: Some spoilers about villains and heroes teaming up to follow)

10. Master Chief & The Arbiter (Halo 2 & 3)

The Dorklyst: The 10 Greatest Hero Villain TeamUps In Videogame History

Unlike many of the foes on this list, Master Chief never actually entered into combat directly with the Elite (or Sangheili, as they like to be called these days) that would become known as "The Arbiter". That's probably a good thing, as otherwise the prophets would have had to find another Arbiter. Other than a different pair of hands and the ability to cloak without a power-up, the Arbiter didn't play much differently from his former nemesis (both were also very good at killing Covenant and at getting human marines slaughtered just by their presence in combat). However, in the storyline, it would be the Elite Fleet (sounds way better than Sangheili fleet to me) that would prove the decisive factor in ending the war with a human victory. Just think how different it could have gone had the Prophet of Truth just decided to put off the Civil War until after humanity had been wiped out. Actually, Master Chief probably would still have just killed everybody, but he would have been able to kill a lot of Elites too, and they're a lot more fun to fight than Brutes. That's probably why he started doing that again in Halo 4.

Filed Under   the dorklyst   dorklyst

Article The 13 Nerdiest Yearbook Quotes

By Chloe Cole / December 5, 2013
The 13 Nerdiest Yearbook Quotes

Filed Under   yearbook   quotes

Article 7 Times Graphical Limitations Helped Define Awesome Videogame Characters

By Karl Smallwood / April 11, 2014

Graphics are everything in the world of videogames - the capabilities of a graphics engine can completely change everything about what a game will ultimately be. The greater graphical abilities of the Playstation is what brought Square and Final Fantasy to Sony, the Mode 7 capabilities of the Super Nintendo allowed F-Zero and Super Mario Kart to exist at all, and the chunky graphics of the N64 captured James Bond's weird square hands for the first time ever.

But sometimes graphics can seemingly hold stuff back too. After all, each generation of videogames has their limits, and the developers are stuck working within those limits. But sometimes those limits can help define a character perfectly, in a way that more advanced graphics would have messed up. These are a few of those.


1. Crash Bandicoot looks the way he does because they didn't have any more polygons to flesh him out.

 6 Times Graphical Limitations Helped Define Awesome Videogame Characters


You only need to take one look at Crash Bandicoot to know why the wumpa fruit loving marsupial was a huge hit with fans from the start. His goofy grin, ungainly gait and big dumb shoes all combine into an instantly endearing character you can't help but want to go on an adventure/twirling backhand island natives with.

However, almost everything that makes Crash, well, Crash, is the result of the creators of the game simply not having enough polygons to work with. For starters, Crash's face was intentionally made as large and goofy as possible so that we could actually see it, this resulted in the character being designed with no neck, which resulted in his signature way of moving and turning to the camera. Speaking of movement, Crash's shoes are a result of the poor resolution of the screen making it difficult to make out his limbs when he was moving. Hell, the only reason that Crash Bandicoot is orange is because that was literally the only color that didn't make him look like shit in contrast to the stages he appeared on. It's also the reason no stages containing lava appear in the original game.

So maybe "graphics got too good" is the reason we haven't seen a new Crash game in so long. Yeah, that's probably it.

Article Children Review LEGO Videogames

By Chloe Cole / November 7, 2013

The newest Lego video game, LEGO Marvel Super Heroes, was just released. The best thing about Legos (or LEGO, if you're gonna be that guy) is that kids love them. Seriously, they go crazy for Legos. Commonsense Media has given a wonderful gift to the world by allowing child gamers a platform to express their feelings about Lego games. We've gathered some of the best.

Here are some rave reviews that children wrote about LEGO Batman 2: DC Superheroes:


Team Work is always Very Good




Besides glitches and easiness, BEST GAME EVER!!!! 

Filed Under   kids   Lego   reviews