Article Valentine's Day Achievements
We live in an age where there's a lot of grousing and cynicism about the state of videogames always-online DRM, DLC tactics, and a distinct lack of Half-Life 3 have left a lot of gamers with a sour taste in their mouth about this era of gaming. Yet this may be the greatest era for gaming we've ever known, for a number of reasons. 7 reasons, at least
Reason #1: Everything Looks Incredible
There was probably some moment for everyone, around the time the Sega Genesis or Super Nintendo came out, where you saw some game with something your young, naive mind simply could not comprehend. Maybe it was the 3-D effect in F-Zero or the vectors in Vector Man (which must have been pretty good to name the game after them). Whatever it was, you thought to yourself "This is it. This is the pinnacle of graphics. They will never be able to achieve anything greater than this."
Of course, now we live in an age where this is possible (with the aid of a few mods):
We're at a precipitous point in graphical technology it's so, so, so good that it's nearing something very close to realism. However, if it can't quite make the jump (and who knows whether it ever fully will), we're going to have one hell of an uncanny valley to deal with. But for the moment, games are capable of staggering beauty and incredible design that would probably shake our younger selves to the core. And even games that aren't going for the total immersive realism of Skyrim are doing great things: indie games like Fez and Limbo do incredible things and utilize technology to produce beautiful, simple graphics.
Then again, in 20 years someone else is probably gonna have a list on the singularity-net (or whatever the internet's called then), showing that Skyrim picture and saying "CAN YOU BELIEVE THOSE IDIOTS USED TO THINK THIS WAS GREAT GRAPHICS?! LOL! ANYWAYS, THE RADIATION FROM THE LAST NUCLEAR WAR IS RAVAGING MY INTERNAL ORGANS, SO I'M LOGGING BACK INTO THE HEALTHSPHERE."
Despite all the humans, English language, and proper British accents, it's important to remember that the Star Wars universe isn't our own. Things are different there they have landspeeders, they order around protocol droids, and their language although sounding similar has words that we think we know, but really have no clue. These are 7 terms from Star Wars that don't mean what you think they mean.
7. "Sith" is a species.
The Sith are the bad-guy Force people. Everyone knows that! They're the anti-Jedi, lightning shooting, Darth-named weirdos who refuse to use anything other than red in their lightsabers. Except well, they didn't start off as "the group of Dark Side Force-guys." They started off as a species unto themselves.
Basically, they were red-skinned humanoids with gross face-tentacles from the planet Korriban. They had a predisposition towards the Dark Side of the Force, but that wasn't what defined them. That happened once a group of human Dark Jedi happened upon the species and interbred with them for a couple thousand years. Eventually, the Sith species was pretty much bred out of existence, and Sith became synonymous with the evil, cloak-wearing dudes we know them as today.
Although, it probably would've been smart to try using any lightsaber color other than red if they wanted to not give away their allegiances immediately.
According to the vast majority of videogames (also: movies, TV, comics, etc.) out there, corporations are mostly huge assholes constantly trying to wipe out humanity, develop crazy technology, and generally doing all kinds of malevolent acts in the name of the bottom line. They're more than willing to actively murder their customer base, use their employees as glorified guinea pigs, and relentlessly pursue insane goals that must have been really tough to pitch in a board meeting (how many PowerPoints devoted to the pros and cons of a zombie apocalypse have there been?). Below is a list of some of the biggest, meanest job providers to face a miserable third quarter thanks to one plucky hero.
20. Union Aerospace Corporation (Doom)
One of the earliest game corporate villains, the UAC is guilty of conducting research on things they should have known were best left alone. In an attempt to create convenient travel options, the company accidentally unleashed a portal to Hell that turned all of the Martian research station's security personnel into demon zombies. DOOM III, a re-imagining of the original story (with flashlights), adds to the company's shame by making it clear early on that many employees' contracts forcibly induced them to participate in dangerous tests involving portal technology which sounds like another well-known, but less evil company I know (slightly less evil). The company's corrupt security apparatus systematically wiped out scientists and workers who tried to escape or warn the world about the experiments. And when all Hell (literally) broke loose, the corporate suit sent to clean up the mess makes it clear recovering the expensive technology and erasing evidence of malfeasance trumps the lives of any survivors. Strangely, this is one of the few games where your character not only works for the company, but is also a member of the security force. Although it was your first day, so you didn't get much of a chance to check anything off your immoral to-do list before demons started invading.