Atari headquarters, 1983. A group of bored game designers sit around a table.
- Carl
All right, guys, I know it's been a slow day, but let's finish on a high note, okay? We just need to come up with something that kids will find fun. We were all kids once. What did you guys think was fun when you were kids? How about you, Jonathan?
- Jonathan
Hmm I had a paper route for a while. That was pretty good.
- Carl
Okay, good. What sort of stuff did you do?
- Jonathan
Let's see I delivered papers. That was important.
- Dave
Sure. What else?
- Jonathan
Well, I delivered the papers while riding a bike.
- Russell
Okay! Bike riding! Now we're getting somewhere!
- Jonathan
I don't know. The whole biking around thing wasn't really that fun. I remember having to spend a lot mental energy just avoiding obstacles. Lots of fire hydrants and lawnmowers and bees. Also a lot of breakdancers for some reason.
- Dave
Hmm. Maybe we should focus on the act of delivering the papers. You had to throw the papers at the houses, right?
- Jonathan
Oh, yeah.
- Dave
And throwing stuff's pretty fun, right?
- Jonathan
It was okay, but my boss had this kind of weird thing going where he'd pay you more money if you vandalized the houses of people who didn't have subscriptions to our paper.
- Carl
That doesn't sound right.
- Jonathan
I know. Even at the time it felt wrong, but I was just a kid, so I figured, hey, what do I know? But yeah, the guilt of breaking all those windows, day after day, week after week, it really kept me up at night.
- Russell
Jesus. And you thought your paper route was fun?
- Jonathan
Well, I guess it wasn't fun, exactly. I didn't hate it. Most days, anyway.
- Dave
Maybe we're looking at this thing from the wrong angle. Kids get paper routes to get paid, right? So maybe when the kid finishes the level, he, uh, writes us a letter saying he finished the paper route, and then we cut him a cheque. Maybe, like, fifty bucks per level?
- Carl
I don't know. We shouldn't have to literally pay kids to play our game. Maybe this whole thing is just a dead end.
- Russell
Well, hold on. What if we just took the boring paper delivery and the annoying obstacle avoidance and the mild vandalism, and made that a game? Sure, it probably won't be any good, but kids are pretty dumb right?
- Dave
Oh yeah. I've got a couple at home. Complete morons.
- Carl
Well, okay. But what are we going to name the thing?
- Dave
We could, uh, we could call it um
The meeting drags on for another six hours. A few weeks later, The Bicycling Boy Child and His Astonishing Adventures in Obstacle Avoidance and Paper-Based Publication Tossing Featuring the Bicycling Boy Child's Trusty Bicycle in the Role of the Bicycling Boy Child's Trusty Bicycle goes into development.
Origin Story: Paperboy
July 26, 2010Comments ( )
